From 0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb Mon Sep 17 00:00:00 2001 From: mingchen Date: Wed, 11 Jun 2008 17:31:43 +0000 Subject: *Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have. --- OpenSim/Region/Environment/Interfaces/ILandChannel.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Environment/Interfaces/ILandChannel.cs') diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs index 6c53177..c1f6f45 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs @@ -42,5 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces bool IsForcefulBansAllowed(); void UpdateLandObject(int localID, LandData data); void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient); + void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); + void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); } } -- cgit v1.1