From 3fc2d86dfe9fa041097eb33a4d7d3660c72df373 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 4 Aug 2007 00:56:56 +0000 Subject: * More work on PermissionManager --- OpenSim/Region/Environment/EstateManager.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/EstateManager.cs') diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 67cfba6..83bfbb4 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs @@ -70,9 +70,8 @@ namespace OpenSim.Region.Environment /// Which corner /// Minimum height that texture range should cover /// Maximum height that texture range should cover - public void setEstateTextureRange(UInt16 corner, float lowValue, float highValue) + public void setEstateTextureRange(Int16 corner, float lowValue, float highValue) { - switch (corner) { case 0: @@ -99,7 +98,7 @@ namespace OpenSim.Region.Environment /// /// Which texture band /// The UUID of the texture - public void setTerrainTexture(UInt16 band, LLUUID textureUUID) + public void setTerrainTexture(Int16 band, LLUUID textureUUID) { switch (band) { @@ -265,7 +264,7 @@ namespace OpenSim.Region.Environment if (splitField.Length == 3) { - UInt16 corner = Convert.ToInt16(splitField[0]); + Int16 corner = Convert.ToInt16(splitField[0]); float lowValue = (float)Convert.ToDecimal(splitField[1]); float highValue = (float)Convert.ToDecimal(splitField[2]); @@ -283,7 +282,7 @@ namespace OpenSim.Region.Environment string[] splitField = s.Split(' '); if (splitField.Length == 2) { - UInt16 corner = Convert.ToInt16(splitField[0]); + Int16 corner = Convert.ToInt16(splitField[0]); LLUUID textureUUID = new LLUUID(splitField[1]); setTerrainTexture(corner, textureUUID); -- cgit v1.1