From dd277a0d02f1aa79f4fcb5d108cbc696e90500c2 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 10 Sep 2010 12:04:12 -0700 Subject: First pass at cleaning up thread safety in EntityManager and SceneGraph --- OpenSim/Region/DataSnapshot/ObjectSnapshot.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/DataSnapshot') diff --git a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs index 3c39f9e..5e75cae 100644 --- a/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/ObjectSnapshot.cs @@ -101,7 +101,8 @@ namespace OpenSim.Region.DataSnapshot.Providers XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", ""); XmlNode node; - foreach (EntityBase entity in m_scene.Entities) + EntityBase[] entities = m_scene.Entities.GetEntities(); + foreach (EntityBase entity in entities) { // only objects, not avatars if (entity is SceneObjectGroup) -- cgit v1.1