From fdce1be3db287bed901332b90ba57165e201d3fc Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 19 Oct 2009 16:52:27 -0700 Subject: * Removed OpenSim.Data.NHibernate * Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing --- OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 4 ++-- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 5ca4178..d45c35c 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -313,11 +313,11 @@ namespace Flotsam.RegionModules.AssetCache } - ThreadPool.QueueUserWorkItem( + ThreadPool.UnsafeQueueUserWorkItem( delegate { WriteFileCache(filename, asset); - } + }, null ); } } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 4fb4c51..1260584 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1095,7 +1095,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // The reason is so we don't cause the thread to freeze waiting // for the 1 second it costs to start a thread manually. if (!threadrunning) - ThreadPool.QueueUserWorkItem(new WaitCallback(this.StartThread)); + ThreadPool.UnsafeQueueUserWorkItem(this.StartThread, null); lock (m_rootAgents) { -- cgit v1.1