From fd279889788420a63d7454833ab33cb4060edf38 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Mon, 23 Apr 2012 21:29:18 -0700 Subject: Changed the Map-related messages from Info to Debug. They're debug messages. --- OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | 4 ++-- OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | 4 ++-- OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | 4 ++-- OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index f86c790..aa306c7 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs @@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap int tc = 0; double[,] hm = whichScene.Heightmap.GetDoubles(); tc = Environment.TickCount; - m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); EntityBase[] objs = whichScene.GetEntities(); Dictionary z_sort = new Dictionary(); //SortedList z_sort = new SortedList(); @@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap g.Dispose(); } // lock entities objs - m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms"); return mapbmp; } diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs index eb1a27f..992bff3 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs @@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap public void TerrainToBitmap(Bitmap mapbmp) { int tc = Environment.TickCount; - m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); double[,] hm = m_scene.Heightmap.GetDoubles(); bool ShadowDebugContinue = true; @@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap } } } - m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); } } } diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 1d2141e..d13c2ef 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs @@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap public void TerrainToBitmap(Bitmap mapbmp) { int tc = Environment.TickCount; - m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain"); // These textures should be in the AssetCache anyway, as every client conneting to this // region needs them. Except on start, when the map is recreated (before anyone connected), @@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap } } } - m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); + m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms"); } } } diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs index 6163fd1..4f4e296 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs @@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap if (renderers.Count > 0) { m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); - m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString()); + m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString()); } else { - m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); + m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); } m_scene.RegisterModuleInterface(this); -- cgit v1.1