From 0af5bb239f757eabfc4c59a18b88edfbf7afa6e6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 May 2011 19:39:03 +0100 Subject: When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets) This bug had no practical effect other than to make "save iar" misreport the number of missing assets --- .../Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index b5272ad..c34a0ec 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -157,7 +157,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); m_archiveWriter.WriteFile(filename, serialization); - if (SaveAssets) + AssetType itemAssetType = (AssetType)inventoryItem.AssetType; + + // Don't chase down link asset items as they actually point to their target item IDs rather than an asset + if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids); } -- cgit v1.1