From b34743e5fe6b0783caa62c014ff86e2ec76c8184 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 22 Mar 2011 23:47:36 +0000 Subject: Add an initial confidence-building TestAddObject() for prim counts. --- .../CoreModules/World/Land/LandManagementModule.cs | 29 +++++---- .../CoreModules/World/Land/PrimCountModule.cs | 23 +++++-- .../World/Land/Tests/PrimCountModuleTests.cs | 75 ++++++++++++++++++++++ 3 files changed, 108 insertions(+), 19 deletions(-) create mode 100644 OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 98ba8c3..514be4f 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -306,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Land /// The parcel created. protected ILandObject CreateDefaultParcel() { +// m_log.DebugFormat( +// "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); + ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; @@ -579,7 +582,7 @@ namespace OpenSim.Region.CoreModules.World.Land } else { - m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID); } } @@ -630,7 +633,7 @@ namespace OpenSim.Region.CoreModules.World.Land { if (m_landIDList[x, y] == local_id) { - m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}", local_id, x, y); return; //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); @@ -1198,7 +1201,7 @@ namespace OpenSim.Region.CoreModules.World.Land } else { - m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id); } } @@ -1426,7 +1429,7 @@ namespace OpenSim.Region.CoreModules.World.Land { IClientAPI client; if (! m_scene.TryGetClient(agentID, out client)) { - m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID); return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); } @@ -1475,7 +1478,7 @@ namespace OpenSim.Region.CoreModules.World.Land } else { - m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); + m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); } return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); } @@ -1533,17 +1536,17 @@ namespace OpenSim.Region.CoreModules.World.Land } catch (LLSD.LLSDParseException e) { - m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); - m_log.ErrorFormat("[LAND] ... in request {0}", request); + m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message); + m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request); } - catch(InvalidCastException) + catch (InvalidCastException) { - m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); + m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request); } LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); response.parcel_id = parcelID; - m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); + m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID); return LLSDHelpers.SerialiseLLSDReply(response); } @@ -1564,7 +1567,7 @@ namespace OpenSim.Region.CoreModules.World.Land ExtendedLandData extLandData = new ExtendedLandData(); Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, out extLandData.X, out extLandData.Y); - m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", + m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}", extLandData.RegionHandle, extLandData.X, extLandData.Y); // for this region or for somewhere else? @@ -1605,7 +1608,7 @@ namespace OpenSim.Region.CoreModules.World.Land info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); } // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. - m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", + m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...", data.LandData.Name, data.RegionHandle); // HACK for now RegionInfo r = new RegionInfo(); @@ -1616,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Land remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); } else - m_log.Debug("[LAND] got no parcelinfo; not sending"); + m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending"); } public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 34ef67f..c71264c 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -51,8 +51,8 @@ namespace OpenSim.Region.CoreModules.World.Land public class PrimCountModule : IPrimCountModule, INonSharedRegionModule { - private static readonly ILog m_log = - LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); +// private static readonly ILog m_log = +// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private Scene m_Scene; private Dictionary m_PrimCounts = @@ -64,10 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Land private Dictionary m_ParcelCounts = new Dictionary(); - // For now, a simple simwide taint to get this up. Later parcel based - // taint to allow recounting a parcel if only ownership has changed - // without recounting the whole sim. + + /// + /// For now, a simple simwide taint to get this up. Later parcel based + /// taint to allow recounting a parcel if only ownership has changed + /// without recounting the whole sim. + /// + /// We start out tainted so that the first get call resets the various prim counts. + /// private bool m_Tainted = true; + private Object m_TaintLock = new Object(); public Type ReplaceableInterface @@ -156,6 +162,8 @@ namespace OpenSim.Region.CoreModules.World.Land // NOTE: Call under Taint Lock private void AddObject(SceneObjectGroup obj) { +// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} to prim count", obj.Name); + if (obj.IsAttachment) return; if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) @@ -299,18 +307,21 @@ namespace OpenSim.Region.CoreModules.World.Land // NOTE: This method MUST be called while holding the taint lock! private void Recount() { +// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); + m_OwnerMap.Clear(); m_SimwideCounts.Clear(); m_ParcelCounts.Clear(); List land = m_Scene.LandChannel.AllParcels(); - + foreach (ILandObject l in land) { LandData landData = l.LandData; m_OwnerMap[landData.GlobalID] = landData.OwnerID; m_SimwideCounts[landData.OwnerID] = 0; +// m_log.DebugFormat("[PRIM COUNT MODULE]: Adding parcel count for {0}", landData.GlobalID); m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); } diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs new file mode 100644 index 0000000..402965f --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -0,0 +1,75 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using log4net.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenMetaverse.Assets; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.CoreModules.World.Land.Tests +{ + [TestFixture] + public class PrimCountModuleTests + { + [Test] + public void TestAddObject() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + PrimCountModule pcm = new PrimCountModule(); + LandManagementModule lmm = new LandManagementModule(); + Scene scene = SceneSetupHelpers.SetupScene(); + SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); + + ILandObject lo = new LandObject(UUID.Zero, false, scene); + lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); + lmm.AddLandObject(lo); + //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); + + string objName = "obj1"; + UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); + + SceneObjectPart part + = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = objName, UUID = objUuid }; + + scene.AddNewSceneObject(new SceneObjectGroup(part), false); + + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); + } + } +} \ No newline at end of file -- cgit v1.1 From d011896341d09ce6c10a801264e663b6a19f0b48 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 21:50:56 +0000 Subject: Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario. --- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 4 ++++ OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 10 ++++++++-- .../CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 2 ++ 3 files changed, 14 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 514be4f..4d887a8 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -854,6 +854,10 @@ namespace OpenSim.Region.CoreModules.World.Land public void EventManagerOnParcelPrimCountUpdate() { +// m_log.DebugFormat( +// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}", +// m_scene.RegionInfo.RegionName); + ResetAllLandPrimCounts(); EntityBase[] entities = m_scene.Entities.GetEntities(); foreach (EntityBase obj in entities) diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index c71264c..5371aaf 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -89,8 +89,7 @@ namespace OpenSim.Region.CoreModules.World.Land { m_Scene = scene; - m_Scene.EventManager.OnParcelPrimCountAdd += - OnParcelPrimCountAdd; + m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; m_Scene.EventManager.OnObjectBeingRemovedFromScene += OnObjectBeingRemovedFromScene; m_Scene.EventManager.OnParcelPrimCountTainted += @@ -116,6 +115,7 @@ namespace OpenSim.Region.CoreModules.World.Land private void OnParcelPrimCountAdd(SceneObjectGroup obj) { + Console.WriteLine("WIBBLE"); // If we're tainted already, don't bother to add. The next // access will cause a recount anyway lock (m_TaintLock) @@ -172,6 +172,10 @@ namespace OpenSim.Region.CoreModules.World.Land Vector3 pos = obj.AbsolutePosition; ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); LandData landData = landObject.LandData; + +// m_log.DebugFormat( +// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}", +// obj.Name, obj.OwnerID, landData.OwnerID); ParcelCounts parcelCounts; if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) @@ -228,6 +232,8 @@ namespace OpenSim.Region.CoreModules.World.Land public int GetOwnerCount(UUID parcelID) { +// m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); + lock (m_TaintLock) { if (m_Tainted) diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 402965f..fd332ed 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -67,6 +67,8 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = objName, UUID = objUuid }; + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); + scene.AddNewSceneObject(new SceneObjectGroup(part), false); Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); -- cgit v1.1 From 67cafbd33aeb1038f22aa775cbde96b4c89dd770 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 21:54:02 +0000 Subject: remove a rogue Console.WriteLine() from the last commit. --- OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 5371aaf..46c7eed 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.World.Land private void OnParcelPrimCountAdd(SceneObjectGroup obj) { - Console.WriteLine("WIBBLE"); // If we're tainted already, don't bother to add. The next // access will cause a recount anyway lock (m_TaintLock) -- cgit v1.1 From 08c3cd6b369e2bb8dfa08709c2ffddaea4cdbaa5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 22:04:14 +0000 Subject: Add method doc to the Get*() methods on PrimCountModule --- .../CoreModules/World/Land/PrimCountModule.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 46c7eed..ae85798 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -229,6 +229,12 @@ namespace OpenSim.Region.CoreModules.World.Land return primCounts; } + + /// + /// Get the number of prims on the parcel that are owned by the parcel owner. + /// + /// + /// public int GetOwnerCount(UUID parcelID) { // m_log.DebugFormat("[PRIM COUNT MODULE]: GetOwnerCount for {0}", parcelID); @@ -245,6 +251,11 @@ namespace OpenSim.Region.CoreModules.World.Land return 0; } + /// + /// Get the number of prims on the parcel that have been set to the group that owns the parcel. + /// + /// + /// public int GetGroupCount(UUID parcelID) { lock (m_TaintLock) @@ -259,6 +270,11 @@ namespace OpenSim.Region.CoreModules.World.Land return 0; } + /// + /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group. + /// + /// + /// public int GetOthersCount(UUID parcelID) { lock (m_TaintLock) @@ -273,6 +289,11 @@ namespace OpenSim.Region.CoreModules.World.Land return 0; } + /// + /// Get the number of prims that are in the entire simulator for the owner of this parcel. + /// + /// + /// public int GetSimulatorCount(UUID parcelID) { lock (m_TaintLock) @@ -291,6 +312,12 @@ namespace OpenSim.Region.CoreModules.World.Land return 0; } + /// + /// Get the number of prims that a particular user owns on this parcel. + /// + /// + /// + /// public int GetUserCount(UUID parcelID, UUID userID) { lock (m_TaintLock) -- cgit v1.1 From 654aa7abeb497e024c87e2ef8d610ba3ca512c3e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 22:12:20 +0000 Subject: Extend simple PCM add object test to check all counts --- .../CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index fd332ed..88c814e 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); + UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); ILandObject lo = new LandObject(UUID.Zero, false, scene); lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lmm.AddLandObject(lo); @@ -68,10 +69,20 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { Name = objName, UUID = objUuid }; Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, UUID.Zero), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); + Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(0)); scene.AddNewSceneObject(new SceneObjectGroup(part), false); Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, UUID.Zero), Is.EqualTo(1)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); + Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); } } } \ No newline at end of file -- cgit v1.1 From f1f4985ab6fc98daf2263f72397fe7db79b20ecd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 22:14:04 +0000 Subject: user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero --- .../Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 88c814e..639d781 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -55,8 +55,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); + UUID userId = new UUID("00000000-0000-0000-0000-000000000010"); UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); - ILandObject lo = new LandObject(UUID.Zero, false, scene); + ILandObject lo = new LandObject(userId, false, scene); lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); @@ -65,13 +66,13 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); SceneObjectPart part - = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = objName, UUID = objUuid }; Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, UUID.Zero), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(0)); Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(0)); @@ -80,7 +81,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, UUID.Zero), Is.EqualTo(1)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1)); Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); } -- cgit v1.1 From 88673c86a4b9cde729c62fbdc92b8c9076c54230 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 22:17:47 +0000 Subject: use a 3 part object for the pcm test rather than a 1 part, for improved test coverage --- .../World/Land/Tests/PrimCountModuleTests.cs | 24 +++++++++++++--------- 1 file changed, 14 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 639d781..8c1b6a3 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -61,13 +61,17 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); - - string objName = "obj1"; - UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); - - SceneObjectPart part + + SceneObjectPart part1 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) - { Name = objName, UUID = objUuid }; + { Name = "obj1", UUID = new UUID("00000000-0000-0000-0000-000000000001") }; + SceneObjectGroup sog = new SceneObjectGroup(part1); + sog.AddPart( + new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = "obj2", UUID = new UUID("00000000-0000-0000-0000-000000000002") }); + sog.AddPart( + new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = "obj3", UUID = new UUID("00000000-0000-0000-0000-000000000003") }); Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); @@ -76,14 +80,14 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(0)); - scene.AddNewSceneObject(new SceneObjectGroup(part), false); + scene.AddNewSceneObject(sog, false); - Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(3)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(3)); Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); - Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); } } } \ No newline at end of file -- cgit v1.1 From de88227bc486788197b3a7c842c8b60f82b0a29b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 22:29:27 +0000 Subject: refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject() --- .../CoreModules/World/Land/Tests/PrimCountModuleTests.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 8c1b6a3..72f74fa 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -62,16 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); - SceneObjectPart part1 - = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) - { Name = "obj1", UUID = new UUID("00000000-0000-0000-0000-000000000001") }; - SceneObjectGroup sog = new SceneObjectGroup(part1); - sog.AddPart( - new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) - { Name = "obj2", UUID = new UUID("00000000-0000-0000-0000-000000000002") }); - sog.AddPart( - new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) - { Name = "obj3", UUID = new UUID("00000000-0000-0000-0000-000000000003") }); + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId); Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); -- cgit v1.1 From ebbe3afaf15fa07f4a8d1c2db8795065b852ec8d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 23:14:55 +0000 Subject: Add PrimCountModuleTests.TestRemoveOwnerObject(). Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs --- .../World/Land/Tests/PrimCountModuleTests.cs | 39 +++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 72f74fa..e6b8627 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -44,8 +44,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests [TestFixture] public class PrimCountModuleTests { + /// + /// Test count after a parcel owner owned object is added. + /// [Test] - public void TestAddObject() + public void TestAddOwnerObject() { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); @@ -80,5 +83,39 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); } + + /// + /// Test count after a parcel owner owned object is removed. + /// + [Test] + public void TestRemoveOwnerObject() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + PrimCountModule pcm = new PrimCountModule(); + LandManagementModule lmm = new LandManagementModule(); + Scene scene = SceneSetupHelpers.SetupScene(); + SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); + + UUID userId = new UUID("00000000-0000-0000-0000-000000000010"); + UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); + ILandObject lo = new LandObject(userId, false, scene); + lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); + lmm.AddLandObject(lo); + //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); + + scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, userId, 0x1), false); + SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, userId, 0x10); + scene.AddNewSceneObject(sogToDelete, false); + scene.DeleteSceneObject(sogToDelete, false); + + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); + Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); + } } } \ No newline at end of file -- cgit v1.1 From f001aab8aa5f3ceebe259ff89673c7757b16c637 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 23:19:15 +0000 Subject: extend TestAddOwnerObject() to add a second object --- .../World/Land/Tests/PrimCountModuleTests.cs | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index e6b8627..a0e7e4c 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -58,15 +58,13 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); - UUID userId = new UUID("00000000-0000-0000-0000-000000000010"); + UUID userId = new UUID("00000000-0000-0000-0000-100000000000"); UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); ILandObject lo = new LandObject(userId, false, scene); lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); - - SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId); - + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); @@ -74,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(0)); + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId, 0x01); scene.AddNewSceneObject(sog, false); Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(3)); @@ -82,6 +81,17 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(3)); Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); + + // Add a second object and retest + SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, userId, 0x10); + scene.AddNewSceneObject(sog2, false); + + Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(5)); + Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(5)); + Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); + Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(5)); } /// -- cgit v1.1 From eaa37d15f26adda05cbcc44404b586551d86e983 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Mar 2011 23:28:10 +0000 Subject: factor out common test setup code in PCM tests --- .../World/Land/Tests/PrimCountModuleTests.cs | 110 ++++++++++----------- 1 file changed, 53 insertions(+), 57 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index a0e7e4c..45e579e 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -44,6 +44,26 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests [TestFixture] public class PrimCountModuleTests { + protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); + protected UUID m_dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); + protected TestScene m_scene; + protected PrimCountModule m_pcm; + protected ILandObject m_lo; + + [SetUp] + public void SetUp() + { + m_pcm = new PrimCountModule(); + LandManagementModule lmm = new LandManagementModule(); + m_scene = SceneSetupHelpers.SetupScene(); + SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); + + m_lo = new LandObject(m_userId, false, m_scene); + m_lo.SetLandBitmap(m_lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); + lmm.AddLandObject(m_lo); + //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); + } + /// /// Test count after a parcel owner owned object is added. /// @@ -51,47 +71,35 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests public void TestAddOwnerObject() { TestHelper.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - PrimCountModule pcm = new PrimCountModule(); - LandManagementModule lmm = new LandManagementModule(); - Scene scene = SceneSetupHelpers.SetupScene(); - SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); - - UUID userId = new UUID("00000000-0000-0000-0000-100000000000"); - UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); - ILandObject lo = new LandObject(userId, false, scene); - lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - lmm.AddLandObject(lo); - //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); +// log4net.Config.XmlConfigurator.Configure(); - Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); - Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(0)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); + Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId, 0x01); - scene.AddNewSceneObject(sog, false); + SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); + m_scene.AddNewSceneObject(sog, false); - Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(3)); - Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(3)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); - Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3)); + Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); + Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(3)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); + Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); // Add a second object and retest - SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, userId, 0x10); - scene.AddNewSceneObject(sog2, false); + SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); + m_scene.AddNewSceneObject(sog2, false); - Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(5)); - Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(5)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); - Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(5)); + Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); + Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(5)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); + Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); } /// @@ -103,29 +111,17 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - PrimCountModule pcm = new PrimCountModule(); - LandManagementModule lmm = new LandManagementModule(); - Scene scene = SceneSetupHelpers.SetupScene(); - SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm); - - UUID userId = new UUID("00000000-0000-0000-0000-000000000010"); - UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999"); - ILandObject lo = new LandObject(userId, false, scene); - lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - lmm.AddLandObject(lo); - //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); - - scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, userId, 0x1), false); - SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, userId, 0x10); - scene.AddNewSceneObject(sogToDelete, false); - scene.DeleteSceneObject(sogToDelete, false); + m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); + SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); + m_scene.AddNewSceneObject(sogToDelete, false); + m_scene.DeleteSceneObject(sogToDelete, false); - Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1)); - Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1)); - Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0)); - Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(1)); + Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); + Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); } } } \ No newline at end of file -- cgit v1.1 From 7f5019b0f23959ca049f87b596bc2bd47725eb0d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 25 Mar 2011 21:47:54 +0000 Subject: Add ILandObject.IPrimCounts for the new prim count module. Not functional yet, but tests now act against this object rather than interrogating the module directly --- .../CoreModules/World/Land/LandManagementModule.cs | 12 ++++- .../Region/CoreModules/World/Land/LandObject.cs | 4 +- .../CoreModules/World/Land/PrimCountModule.cs | 2 + .../World/Land/Tests/PrimCountModuleTests.cs | 60 ++++++++++++---------- 4 files changed, 47 insertions(+), 31 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4d887a8..d0727d9 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -72,6 +72,7 @@ namespace OpenSim.Region.CoreModules.World.Land protected Commander m_commander = new Commander("land"); protected IUserManagement m_userManager; + protected IPrimCountModule m_primCountModule; // Minimum for parcels to work is 64m even if we don't actually use them. #pragma warning disable 0429 @@ -147,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Land public void RegionLoaded(Scene scene) { m_userManager = m_scene.RequestModuleInterface(); + m_primCountModule = m_scene.RequestModuleInterface(); } public void RemoveRegion(Scene scene) @@ -309,10 +311,11 @@ namespace OpenSim.Region.CoreModules.World.Land // m_log.DebugFormat( // "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); - ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); + ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); + return AddLandObject(fullSimParcel); } @@ -593,6 +596,11 @@ namespace OpenSim.Region.CoreModules.World.Land public ILandObject AddLandObject(ILandObject land) { ILandObject new_land = land.Copy(); + + // Only now can we add the prim counts to the land object - we rely on the global ID which is generated + // as a random UUID inside LandData initialization + if (m_primCountModule != null) + new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID); lock (m_landList) { @@ -1368,7 +1376,7 @@ namespace OpenSim.Region.CoreModules.World.Land { ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); new_land.LandData = data.Copy(); - new_land.SetLandBitmapFromByteArray(); + new_land.SetLandBitmapFromByteArray(); AddLandObject(new_land); } diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 46c15ed..749bb3d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land private int m_lastSeqId = 0; - protected LandData m_landData = new LandData(); + protected LandData m_landData = new LandData(); protected Scene m_scene; protected List primsOverMe = new List(); protected Dictionary m_listTransactions = new Dictionary(); @@ -79,6 +79,8 @@ namespace OpenSim.Region.CoreModules.World.Land set { m_landData = value; } } + + public IPrimCounts PrimCounts { get; set; } public UUID RegionUUID { diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index ae85798..9fd347e 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs @@ -88,6 +88,8 @@ namespace OpenSim.Region.CoreModules.World.Land public void AddRegion(Scene scene) { m_Scene = scene; + + m_Scene.RegisterModuleInterface(this); m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd; m_Scene.EventManager.OnObjectBeingRemovedFromScene += diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index 45e579e..c9d393f 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs @@ -58,9 +58,9 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests m_scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm); - m_lo = new LandObject(m_userId, false, m_scene); - m_lo.SetLandBitmap(m_lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); - lmm.AddLandObject(m_lo); + ILandObject lo = new LandObject(m_userId, false, m_scene); + lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); + m_lo = lmm.AddLandObject(lo); //scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID); } @@ -72,34 +72,36 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests { TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); - - Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(0)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); - Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); + + IPrimCounts pc = m_lo.PrimCounts; + + Assert.That(pc.Owner, Is.EqualTo(0)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Users[m_userId], Is.EqualTo(0)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(0)); SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x01); m_scene.AddNewSceneObject(sog, false); - Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); - Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(3)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); - Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(3)); + Assert.That(pc.Owner, Is.EqualTo(3)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Users[m_userId], Is.EqualTo(3)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(3)); // Add a second object and retest SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, 0x10); m_scene.AddNewSceneObject(sog2, false); - Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); - Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(5)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); - Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(5)); + Assert.That(pc.Owner, Is.EqualTo(5)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Users[m_userId], Is.EqualTo(5)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(5)); } /// @@ -111,17 +113,19 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests TestHelper.InMethod(); // log4net.Config.XmlConfigurator.Configure(); + IPrimCounts pc = m_lo.PrimCounts; + m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, 0x1), false); SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, 0x10); m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); - Assert.That(m_pcm.GetOwnerCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); - Assert.That(m_pcm.GetGroupCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetOthersCount(m_lo.LandData.GlobalID), Is.EqualTo(0)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_userId), Is.EqualTo(1)); - Assert.That(m_pcm.GetUserCount(m_lo.LandData.GlobalID, m_dummyUserId), Is.EqualTo(0)); - Assert.That(m_pcm.GetSimulatorCount(m_lo.LandData.GlobalID), Is.EqualTo(1)); + Assert.That(pc.Owner, Is.EqualTo(1)); + Assert.That(pc.Group, Is.EqualTo(0)); + Assert.That(pc.Others, Is.EqualTo(0)); + Assert.That(pc.Users[m_userId], Is.EqualTo(1)); + Assert.That(pc.Users[m_dummyUserId], Is.EqualTo(0)); + Assert.That(pc.Simulator, Is.EqualTo(1)); } } } \ No newline at end of file -- cgit v1.1