From e06acae965d918ac0ece14a8aae2e1cf5be37d07 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 21 Oct 2010 22:04:31 +0100 Subject: Allow region modules to know which agents actually receive chat --- .../Region/CoreModules/Avatar/Chat/ChatModule.cs | 44 ++++++++++++++++++---- 1 file changed, 36 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index ef5efdd..d76ff47 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat // sanity check: if (c.Sender == null) { - m_log.ErrorFormat("[CHAT] OnChatFromClient from {0} has empty Sender field!", sender); + m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender); return; } @@ -220,17 +220,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat if (message.Length >= 1000) // libomv limit message = message.Substring(0, 1000); - // m_log.DebugFormat("[CHAT]: DCTA: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, c.Type, sourceType); +// m_log.DebugFormat( +// "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", +// fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); + HashSet receiverIDs = new HashSet(); + foreach (Scene s in m_scenes) { s.ForEachScenePresence( delegate(ScenePresence presence) { - TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType); + if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) + receiverIDs.Add(presence.UUID); } ); } + + (scene as Scene).EventManager.TriggerOnChatToClients( + fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); } static private Vector3 CenterOfRegion = new Vector3(128, 128, 30); @@ -269,6 +277,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); + HashSet receiverIDs = new HashSet(); + ((Scene)c.Scene).ForEachScenePresence( delegate(ScenePresence presence) { @@ -286,16 +296,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, (byte)sourceType, (byte)ChatAudibleLevel.Fully); + receiverIDs.Add(presence.UUID); }); + + (c.Scene as Scene).EventManager.TriggerOnChatToClients( + fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); } - - protected virtual void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, + /// + /// Try to send a message to the given presence + /// + /// The receiver + /// + /// /param> + /// + /// + /// + /// + /// + /// true if the message was sent to the receiver, false if it was not sent due to failing a + /// precondition + protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, UUID fromAgentID, string fromName, ChatTypeEnum type, string message, ChatSourceType src) { // don't send stuff to child agents - if (presence.IsChildAgent) return; + if (presence.IsChildAgent) return false; Vector3 fromRegionPos = fromPos + regionPos; Vector3 toRegionPos = presence.AbsolutePosition + @@ -308,12 +334,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat type == ChatTypeEnum.Say && dis > m_saydistance || type == ChatTypeEnum.Shout && dis > m_shoutdistance) { - return; + return false; } // TODO: should change so the message is sent through the avatar rather than direct to the ClientView presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName, - fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully); + fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully); + + return true; } } } -- cgit v1.1