From dd277a0d02f1aa79f4fcb5d108cbc696e90500c2 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 10 Sep 2010 12:04:12 -0700 Subject: First pass at cleaning up thread safety in EntityManager and SceneGraph --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 2 +- .../CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 2 +- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 3 ++- OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | 2 +- OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs | 4 ++-- OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs | 2 +- 6 files changed, 8 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index dd7d831..7270304 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -436,7 +436,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments // We can NOT use the dictionries here, as we are looking // for an entity by the fromAssetID, which is NOT the prim UUID - List detachEntities = m_scene.GetEntities(); + EntityBase[] detachEntities = m_scene.GetEntities(); SceneObjectGroup group; foreach (EntityBase entity in detachEntities) diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index b25636f..283b33b 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver { Dictionary assetUuids = new Dictionary(); - List entities = m_scene.GetEntities(); + EntityBase[] entities = m_scene.GetEntities(); List sceneObjects = new List(); /* diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index da7a284..ea71fd9 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -794,7 +794,8 @@ namespace OpenSim.Region.CoreModules.World.Land public void EventManagerOnParcelPrimCountUpdate() { ResetAllLandPrimCounts(); - foreach (EntityBase obj in m_scene.Entities) + EntityBase[] entities = m_scene.Entities.GetEntities(); + foreach (EntityBase obj in entities) { if (obj != null) { diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs index bef7fe4..5067ebd 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser { string xmlstream = ""; - List EntityList = scene.GetEntities(); + EntityBase[] EntityList = scene.GetEntities(); List EntityXml = new List(); foreach (EntityBase ent in EntityList) diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs index 58e4261..98fe493 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiserModule.cs @@ -165,12 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser return SceneXmlLoader.SaveGroupToXml2(grp); } - public void SavePrimListToXml2(List entityList, string fileName) + public void SavePrimListToXml2(EntityBase[] entityList, string fileName) { SceneXmlLoader.SavePrimListToXml2(entityList, fileName); } - public void SavePrimListToXml2(List entityList, TextWriter stream, Vector3 min, Vector3 max) + public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) { SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max); } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index 57eff8a..1d9c2bd 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs @@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap double[,] hm = whichScene.Heightmap.GetDoubles(); tc = Environment.TickCount; m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); - List objs = whichScene.GetEntities(); + EntityBase[] objs = whichScene.GetEntities(); Dictionary z_sort = new Dictionary(); //SortedList z_sort = new SortedList(); List z_sortheights = new List(); -- cgit v1.1