From d2caf4f4186b74f1d895dbe4f193b224a0709361 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 19 Feb 2009 17:08:00 +0000 Subject: * Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use --- .../Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 7f228e4..cf781cf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver archive.AddFile(filename, sw.ToString()); - assetUuids[inventoryItem.AssetID] = 1; + m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, assetUuids); } protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path) -- cgit v1.1