From c8a68fb3fbac0d99b53a62bb062232c0d5695d3c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 7 Aug 2009 18:40:56 -0400 Subject: * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol --- .../Scripting/EMailModules/EmailModule.cs | 5 +-- .../CoreModules/World/Terrain/Tests/TerrainTest.cs | 39 +++++++++++----------- .../CoreModules/World/WorldMap/MapImageModule.cs | 3 +- .../World/WorldMap/ShadedMapTileRenderer.cs | 17 +++++----- .../World/WorldMap/TexturedMapTileRenderer.cs | 12 +++---- 5 files changed, 40 insertions(+), 36 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 905239b..83f004d 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs @@ -34,6 +34,7 @@ using DotNetOpenMail.SmtpAuth; using log4net; using Nini.Config; using OpenMetaverse; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; @@ -205,8 +206,8 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules if (part != null) { ObjectRegionName = s.RegionInfo.RegionName; - uint localX = (s.RegionInfo.RegionLocX * 256); - uint localY = (s.RegionInfo.RegionLocY * 256); + uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize); + uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize); ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")"; return part; } diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 9660092..3d4f762 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs @@ -27,6 +27,7 @@ using System; using NUnit.Framework; +using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; using OpenSim.Region.Framework.Scenes; @@ -38,12 +39,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests [Test] public void BrushTest() { - bool[,] allowMask = new bool[256, 256]; + bool[,] allowMask = new bool[(int)Constants.RegionSize, 256]; int x; int y; - for (x=0; x<128; x++) + for (x = 0; x < (int)((int)Constants.RegionSize * 0.5f); x++) { - for (y=0; y<256; y++) + for (y = 0; y < (int)Constants.RegionSize; y++) { allowMask[x,y] = true; } @@ -52,20 +53,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests // // Test RaiseSphere // - TerrainChannel map = new TerrainChannel(256, 256); + TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); ITerrainPaintableEffect effect = new RaiseSphere(); - effect.PaintEffect(map, allowMask, 128.0, 128.0, -1.0, 2, 0.1); - Assert.That(map[127, 128] > 0.0, "Raise brush should raising value at this point (127,128)."); - Assert.That(map[124, 128] > 0.0, "Raise brush should raising value at this point (124,128)."); - Assert.That(map[123, 128] == 0.0, "Raise brush should not change value at this point (123,128)."); - Assert.That(map[128, 128] == 0.0, "Raise brush should not change value at this point (128,128)."); - Assert.That(map[0, 128] == 0.0, "Raise brush should not change value at this point (0,128)."); + effect.PaintEffect(map, allowMask, (int)Constants.RegionSize * 0.5f, (int)Constants.RegionSize * 0.5f, -1.0, 2, 0.1); + Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (127,128)."); + Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] > 0.0, "Raise brush should raising value at this point (124,128)."); + Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (123,128)."); + Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (128,128)."); + Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Raise brush should not change value at this point (0,128)."); // // Test LowerSphere // - map = new TerrainChannel(256, 256); + map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); for (x=0; x= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); - Assert.That(map[127, 128] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); - Assert.That(map[124, 128] < 1.0, "Lower brush should lowering value at this point (124,128)."); - Assert.That(map[123, 128] == 1.0, "Lower brush should not change value at this point (123,128)."); - Assert.That(map[128, 128] == 1.0, "Lower brush should not change value at this point (128,128)."); - Assert.That(map[0, 128] == 1.0, "Lower brush should not change value at this point (0,128)."); + effect.PaintEffect(map, allowMask, ((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), -1.0, 2, 6.0); + Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); + Assert.That(map[127, (int)((int)Constants.RegionSize * 0.5f)] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); + Assert.That(map[124, (int)((int)Constants.RegionSize * 0.5f)] < 1.0, "Lower brush should lowering value at this point (124,128)."); + Assert.That(map[123, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (123,128)."); + Assert.That(map[128, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (128,128)."); + Assert.That(map[0, (int)((int)Constants.RegionSize * 0.5f)] == 1.0, "Lower brush should not change value at this point (0,128)."); } [Test] public void TerrainChannelTest() { - TerrainChannel x = new TerrainChannel(256, 256); + TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly."); x[0, 0] = 1.0; diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs index 7afada3..d1d3045 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapImageModule.cs @@ -33,6 +33,7 @@ using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.Imaging; +using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; @@ -97,7 +98,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } terrainRenderer.Initialise(m_scene, m_config); - Bitmap mapbmp = new Bitmap(256, 256); + Bitmap mapbmp = new Bitmap((int)Constants.RegionSize, (int)Constants.RegionSize); //long t = System.Environment.TickCount; //for (int i = 0; i < 10; ++i) { terrainRenderer.TerrainToBitmap(mapbmp); diff --git a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs index 1836026..f39cf68 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/ShadedMapTileRenderer.cs @@ -30,6 +30,7 @@ using System.Drawing; using System.Reflection; using log4net; using Nini.Config; +using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.World.WorldMap @@ -60,9 +61,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap float low = 255; float high = 0; - for (int x = 0; x < 256; x++) + for (int x = 0; x < (int)Constants.RegionSize; x++) { - for (int y = 0; y < 256; y++) + for (int y = 0; y < (int)Constants.RegionSize; y++) { float hmval = (float)hm[x, y]; if (hmval < low) @@ -74,12 +75,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; - for (int x = 0; x < 256; x++) + for (int x = 0; x < (int)Constants.RegionSize; x++) { - for (int y = 0; y < 256; y++) + for (int y = 0; y < (int)Constants.RegionSize; y++) { // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left - int yr = 255 - y; + int yr = ((int)Constants.RegionSize - 1) - y; float heightvalue = (float)hm[x, y]; @@ -111,7 +112,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap float hfvalue = (float)hm[x, y]; float hfvaluecompare = 0f; - if ((x + 1 < 256) && (y + 1 < 256)) + if ((x + 1 < (int)Constants.RegionSize) && (y + 1 < (int)Constants.RegionSize)) { hfvaluecompare = (float)hm[x + 1, y + 1]; // light from north-east => look at land height there } @@ -176,7 +177,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap if (ShadowDebugContinue) { - if ((x - 1 > 0) && (yr + 1 < 256)) + if ((x - 1 > 0) && (yr + 1 < (int)Constants.RegionSize)) { color = mapbmp.GetPixel(x - 1, yr + 1); int r = color.R; @@ -231,7 +232,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap terraincorruptedwarningsaid = true; } Color black = Color.Black; - mapbmp.SetPixel(x, (256 - y) - 1, black); + mapbmp.SetPixel(x, ((int)Constants.RegionSize - y) - 1, black); } } } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs index 0364e7b..97ee451 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/TexturedMapTileRenderer.cs @@ -306,15 +306,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap double[,] hm = m_scene.Heightmap.GetDoubles(); - for (int x = 0; x < 256; x++) + for (int x = 0; x < (int)Constants.RegionSize; x++) { - float columnRatio = x / 255f; // 0 - 1, for interpolation - for (int y = 0; y < 256; y++) + float columnRatio = x / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation + for (int y = 0; y < (int)Constants.RegionSize; y++) { - float rowRatio = y / 255f; // 0 - 1, for interpolation + float rowRatio = y / ((float)Constants.RegionSize - 1); // 0 - 1, for interpolation // Y flip the cordinates for the bitmap: hf origin is lower left, bm origin is upper left - int yr = 255 - y; + int yr = ((int)Constants.RegionSize - 1) - y; float heightvalue = getHeight(hm, x, y); if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) @@ -366,7 +366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } // Shade the terrain for shadows - if (x < 255 && y < 255) + if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) { float hfvaluecompare = getHeight(hm, x + 1, y + 1); // light from north-east => look at land height there if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) -- cgit v1.1