From bf9fc69d017e9179b32cb7fde3374264f5c1ea8d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Feb 2010 19:34:25 +0000 Subject: minor: log what kind of wearable cannot be found --- .../Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 35c59aa..144c8d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -115,7 +115,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // client.OnAvatarNowWearing -= AvatarIsWearing; } - public void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) { IInventoryService invService = m_scene.InventoryService; @@ -139,7 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } else { - m_log.ErrorFormat("[APPEARANCE]: Can't find inventory item {0}, setting to default", appearance.Wearables[i].ItemID); + m_log.ErrorFormat( + "[APPEARANCE]: Can't find inventory item {0} for {1}, setting to default", + appearance.Wearables[i].ItemID, (WearableType)i); + appearance.Wearables[i].AssetID = def.Wearables[i].AssetID; } } -- cgit v1.1