From bde2ff5e78360061be89e4c5717f4d67248d9185 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 30 Jan 2012 20:11:47 +0000 Subject: Next step for world map overlays --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 103d128..c81eeeb 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -263,7 +263,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); - MapBlockFromGridRegion(block, r); + MapBlockFromGridRegion(block, r, 0); mapBlocks.Add(block); } avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); @@ -990,7 +990,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap response.Add(block); } // The lower 16 bits are an unsigned int16 - remoteClient.SendMapBlock(response, flags & 0xffff); + remoteClient.SendMapBlock(response, flag & 0xffff); } else { @@ -1031,6 +1031,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap break; default: block.MapImageId = UUID.Zero; + break; } block.Name = r.RegionName; block.X = (ushort)(r.RegionLocX / Constants.RegionSize); -- cgit v1.1