From 9d2e1c67a8969e4769006c7347505b58a7827b3f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 1 May 2012 23:14:12 +0100
Subject: Add regression test for teleporting between neighbouring regions on
the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
---
.../EntityTransfer/EntityTransferModule.cs | 30 +++++++++++++++++++---
.../Tests/InventoryAccessModuleTests.cs | 7 ++---
2 files changed, 30 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/CoreModules')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 230706e..35486bb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -52,12 +52,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const int DefaultMaxTransferDistance = 4095;
+ public const bool EnableWaitForCallbackFromTeleportDestDefault = true;
+
///
/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
///
public int MaxTransferDistance { get; set; }
+ ///
+ /// If true then on a teleport, the source region waits for a callback from the destination region. If
+ /// a callback fails to arrive within a set time then the user is pulled back into the source region.
+ ///
+ public bool EnableWaitForCallbackFromTeleportDest { get; set; }
+
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List m_Scenes = new List();
@@ -99,9 +107,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
IConfig transferConfig = source.Configs["EntityTransfer"];
if (transferConfig != null)
+ {
+ EnableWaitForCallbackFromTeleportDest
+ = transferConfig.GetBoolean("wait_for_callback", EnableWaitForCallbackFromTeleportDestDefault);
+
MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance);
+ }
else
+ {
MaxTransferDistance = DefaultMaxTransferDistance;
+ }
m_agentsInTransit = new List();
m_Enabled = true;
@@ -499,6 +514,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
else
{
+ ICapabilitiesModule capModule = sp.Scene.CapsModule;
+ ulong regionHandle = reg.RegionHandle;
+ capModule.GetChildSeed(UUID.Zero, regionHandle);
agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
@@ -527,7 +545,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportProgress(teleportFlags | (uint)TeleportFlags.DisableCancel, "sending_dest");
m_log.DebugFormat(
- "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
+ "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} from {1} to {2}",
+ capsPath, sp.Scene.RegionInfo.RegionName, sp.Name);
if (eq != null)
{
@@ -546,7 +565,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we close things here.
- if (!WaitForCallback(sp.UUID))
+ if (EnableWaitForCallbackFromTeleportDest && !WaitForCallback(sp.UUID))
{
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
@@ -1286,7 +1305,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle)
{
-
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
@@ -1311,7 +1329,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
}
else
+ {
agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle);
+ }
cagents.Add(agent);
}
@@ -1926,7 +1946,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int count = 200;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
- //m_log.Debug(" >>> Waiting... " + count);
+// m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(100);
}
@@ -1934,6 +1954,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return true;
else
return false;
+
+ return true;
}
protected void SetInTransit(UUID id)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index d6afaa9..21d8bd7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -64,8 +64,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
-
- m_scene = new SceneHelpers().SetupScene();
+
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ m_scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
// Create user
@@ -76,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
AgentCircuitData acd = new AgentCircuitData();
acd.AgentID = m_userId;
- m_tc = new TestClient(acd, m_scene);
+ m_tc = new TestClient(acd, m_scene);
}
[Test]
--
cgit v1.1