From e1ca77a0dbc68431131b0505f03cf45dbfe5b7d9 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 11 Jun 2011 17:22:35 -0700 Subject: Only send AgentOnline to the client if the friendsOnline list has elements. Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. --- OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 40506a5..2c91514 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs @@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends List friendsOnline = uConn.StatusNotification(ids, userID, online); Thread.Sleep(100); // need to debug this here - if (online) + if (online && friendsOnline.Count > 0) { IClientAPI client = LocateClientObject(userID); if (client != null) -- cgit v1.1 From 06e254c392c754bf7e7a1c80400a3ef5b1a82ca3 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 11 Jun 2011 17:48:19 -0700 Subject: A few more cleanups on the way to close http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. --- .../Region/CoreModules/Avatar/Friends/HGFriendsModule.cs | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs index 2c91514..dda67f9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs @@ -280,10 +280,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends List ids = new List(); foreach (FriendInfo f in kvp.Value) ids.Add(f.Friend); - UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key, false); + UserAgentServiceConnector uConn = new UserAgentServiceConnector(kvp.Key); List friendsOnline = uConn.StatusNotification(ids, userID, online); - Thread.Sleep(100); - // need to debug this here + if (online && friendsOnline.Count > 0) { IClientAPI client = LocateClientObject(userID); @@ -305,15 +304,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out first, out last, out tmp)) { IUserManagement userMan = m_Scenes[0].RequestModuleInterface(); - userMan.AddUser(agentID, url + ";" + first + " " + last); + userMan.AddUser(agentID, first, last, url); - try // our best - { - string[] parts = userMan.GetUserName(agentID).Split(); - first = parts[0]; - last = parts[1]; - } - catch { } return true; } return false; -- cgit v1.1 From fd57c91b4a10cf7ee1e94dc8fe4e81eb0d5bae3d Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 12 Jun 2011 15:37:42 -0700 Subject: First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. --- .../MapImage/MapImageServiceInConnectorModule.cs | 111 ++++++++++ .../MapImage/MapImageServiceModule.cs | 232 +++++++++++++++++++++ .../CoreModules/World/WorldMap/WorldMapModule.cs | 8 +- 3 files changed, 347 insertions(+), 4 deletions(-) create mode 100644 OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs create mode 100644 OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs new file mode 100644 index 0000000..b570155 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/MapImage/MapImageServiceInConnectorModule.cs @@ -0,0 +1,111 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Reflection; +using System.Collections.Generic; +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Server.Base; +using OpenSim.Server.Handlers.Base; +using OpenSim.Server.Handlers.MapImage; +using OpenSim.Services.Interfaces; + +namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.MapImage +{ + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] + public class MapImageServiceInConnectorModule : ISharedRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private static bool m_Enabled = false; + + private IConfigSource m_Config; + bool m_Registered = false; + + #region IRegionModule interface + + public void Initialise(IConfigSource config) + { + m_Config = config; + IConfig moduleConfig = config.Configs["Modules"]; + if (moduleConfig != null) + { + m_Enabled = moduleConfig.GetBoolean("MapImageServiceInConnector", false); + if (m_Enabled) + { + m_log.Info("[MAP SERVICE IN CONNECTOR]: MapImage Service In Connector enabled"); + new MapGetServiceConnector(m_Config, MainServer.Instance, "MapImageService"); + } + + } + + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public Type ReplaceableInterface + { + get { return null; } + } + + public string Name + { + get { return "MapImageServiceIn"; } + } + + public void AddRegion(Scene scene) + { + if (!m_Enabled) + return; + } + + public void RemoveRegion(Scene scene) + { + if (!m_Enabled) + return; + } + + public void RegionLoaded(Scene scene) + { + if (!m_Enabled) + return; + } + + #endregion + + } +} diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs new file mode 100644 index 0000000..ee90859 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs @@ -0,0 +1,232 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Net; +using System.IO; +using System.Timers; +using System.Drawing; +using System.Drawing.Imaging; + +using log4net; +using Mono.Addins; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Services.Interfaces; +using OpenSim.Server.Base; +using OpenMetaverse; +using OpenMetaverse.StructuredData; + +namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage +{ + /// + /// + /// + /// + + [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] + public class MapImageServiceModule : ISharedRegionModule + { + private static readonly ILog m_log = + LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private bool m_enabled = false; + private IMapImageService m_MapService; + + private string m_serverUrl = String.Empty; + private Dictionary m_scenes = new Dictionary(); + + private int m_refreshtime = 0; + private int m_lastrefresh = 0; + private System.Timers.Timer m_refreshTimer = new System.Timers.Timer(); + + #region ISharedRegionModule + + public Type ReplaceableInterface { get { return null; } } + public string Name { get { return "MapImageServiceModule"; } } + public void RegionLoaded(Scene scene) { } + public void Close() { } + public void PostInitialise() { } + + + /// + /// + /// + public void Initialise(IConfigSource source) + { + IConfig moduleConfig = source.Configs["Modules"]; + if (moduleConfig != null) + { + string name = moduleConfig.GetString("MapImageService", ""); + if (name != Name) + return; + } + + IConfig config = source.Configs["MapImageService"]; + if (config == null) + return; + + int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); + if (refreshminutes <= 0) + { + m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No refresh time given in config. Module disabled."); + return; + } + + m_refreshtime = refreshminutes * 60 * 1000; // convert from minutes to ms + + string service = config.GetString("LocalServiceModule", string.Empty); + if (service == string.Empty) + { + m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: No service dll given in config. Unable to proceed."); + return; + } + + Object[] args = new Object[] { source }; + m_MapService = ServerUtils.LoadPlugin(service, args); + + m_refreshTimer.Enabled = true; + m_refreshTimer.AutoReset = true; + m_refreshTimer.Interval = m_refreshtime; + m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); + + m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0}min and service object {1}", + refreshminutes, service); + + m_enabled = true; + } + + /// + /// + /// + + + /// + /// + /// + public void AddRegion(Scene scene) + { + if (! m_enabled) + return; + + // Every shared region module has to maintain an indepedent list of + // currently running regions + lock (m_scenes) + m_scenes[scene.RegionInfo.RegionID] = scene; + + scene.EventManager.OnPrimsLoaded += new EventManager.PrimsLoaded(EventManager_OnPrimsLoaded); + } + + /// + /// + /// + public void RemoveRegion(Scene scene) + { + if (! m_enabled) + return; + + lock (m_scenes) + m_scenes.Remove(scene.RegionInfo.RegionID); + } + + #endregion ISharedRegionModule + + void EventManager_OnPrimsLoaded(Scene s) + { + UploadMapTile(s); + } + + + /// + /// + /// + private void HandleMaptileRefresh(object sender, EventArgs ea) + { + // this approach is a bit convoluted becase we want to wait for the + // first upload to happen on startup but after all the objects are + // loaded and initialized + if (m_lastrefresh > 0 && Util.EnvironmentTickCountSubtract(m_lastrefresh) < m_refreshtime) + return; + + m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: map refresh!"); + lock (m_scenes) + { + foreach (IScene scene in m_scenes.Values) + { + try + { + UploadMapTile(scene); + } + catch (Exception ex) + { + m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: something bad happened {0}", ex.Message); + } + } + } + + m_lastrefresh = Util.EnvironmentTickCount(); + } + + /// + /// + /// + private void UploadMapTile(IScene scene) + { + m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: upload maptile for {0}", scene.RegionInfo.RegionName); + + // Create a PNG map tile and upload it to the AddMapTile API + byte[] jpgData = Utils.EmptyBytes; + IMapImageGenerator tileGenerator = scene.RequestModuleInterface(); + if (tileGenerator == null) + { + m_log.Warn("[MAP IMAGE SERVICE MODULE]: Cannot upload PNG map tile without an ImageGenerator"); + return; + } + + using (Image mapTile = tileGenerator.CreateMapTile()) + { + using (MemoryStream stream = new MemoryStream()) + { + mapTile.Save(stream, ImageFormat.Jpeg); + jpgData = stream.ToArray(); + } + } + + string reason = string.Empty; + if (!m_MapService.AddMapTile((int)scene.RegionInfo.RegionLocX, (int)scene.RegionInfo.RegionLocY, jpgData, out reason)) + { + m_log.DebugFormat("[MAP IMAGE SERVICE MODULE]: Unable to upload tile image for {0} at {1}-{2}: {3}", + scene.RegionInfo.RegionName, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, reason); + } + + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 3553c9a..079b1c2 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -849,10 +849,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, - (minX - 4) * (int)Constants.RegionSize, - (maxX + 4) * (int)Constants.RegionSize, - (minY - 4) * (int)Constants.RegionSize, - (maxY + 4) * (int)Constants.RegionSize); + (minX - 8) * (int)Constants.RegionSize, + (maxX + 8) * (int)Constants.RegionSize, + (minY - 8) * (int)Constants.RegionSize, + (maxY + 8) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); -- cgit v1.1 From 78c16da5444a2e363de50bc88c8d2b929dec0989 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 12 Jun 2011 17:05:45 -0700 Subject: A few bug fixes on map V2. Zoom level weirdness still there. --- .../CoreModules/World/WorldMap/WorldMapModule.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 079b1c2..6e142bb 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -836,7 +836,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap block.Access = 254; // means 'simulator is offline' response.Add(block); } - remoteClient.SendMapBlock(response, 0); + if ((flag & 2) == 2) // V2 !!! + remoteClient.SendMapBlock(response, 2); + else + remoteClient.SendMapBlock(response, 0); } else { @@ -849,17 +852,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, - (minX - 8) * (int)Constants.RegionSize, - (maxX + 8) * (int)Constants.RegionSize, - (minY - 8) * (int)Constants.RegionSize, - (maxY + 8) * (int)Constants.RegionSize); + (minX - 4) * (int)Constants.RegionSize, + (maxX + 4) * (int)Constants.RegionSize, + (minY - 4) * (int)Constants.RegionSize, + (maxY + 4) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); MapBlockFromGridRegion(block, r); mapBlocks.Add(block); } - remoteClient.SendMapBlock(mapBlocks, 0); + if ((flag & 2) == 2) // V2 !!! + remoteClient.SendMapBlock(mapBlocks, 2); + else + remoteClient.SendMapBlock(mapBlocks, 0); return mapBlocks; } -- cgit v1.1 From dc978d02a723440a3860da0ad6a2b61b09769f39 Mon Sep 17 00:00:00 2001 From: Michael Cerquoni aka Nebadon Izumi Date: Mon, 13 Jun 2011 03:46:24 -0700 Subject: match water color for warp3d map tiler and adjust lighting --- OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs index 6eb57eb..6163fd1 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs @@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule { private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); - private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216); + private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private IRendering m_primMesher; private IConfigSource m_config; private Dictionary m_colors = new Dictionary(); - private bool m_useAntiAliasing = true; // TODO: Make this a config option + private bool m_useAntiAliasing = false; // TODO: Make this a config option private bool m_Enabled = false; #region IRegionModule Members @@ -192,8 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap #endregion Camera - renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xffffff, 320, 80)); - renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); + renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40)); + renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); CreateWater(renderer); CreateTerrain(renderer, textureTerrain); @@ -237,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); + renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); } @@ -322,6 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap warp_Material material = new warp_Material(texture); material.setReflectivity(50); renderer.Scene.addMaterial("TerrainColor", material); + renderer.Scene.material("TerrainColor").setReflectivity(0); // reduces tile seams a bit thanks lkalif renderer.SetObjectMaterial("Terrain", "TerrainColor"); } @@ -653,4 +655,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap return result; } } -} +} \ No newline at end of file -- cgit v1.1