From 74f1c16c49747d9095db22554e0c9a15e601e7f3 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 17 May 2009 18:09:39 +0000 Subject: Thank you kindly, Jonc, for a patch that solves the issue of a console command 'export-map file.jpg' having the map flipped when exported. --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index a2bbb3e..ef87f46 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -906,7 +906,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); - g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); + g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top } mapTexture.Save(exportPath, ImageFormat.Jpeg); -- cgit v1.1