From 7058a4c2597a2b76704e906b73ae7077ff805b16 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Feb 2010 18:09:27 +0000 Subject: Old OpenSim installations may have no AssetCaching setting in config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects --- OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs index 1add0ab..e0e4cc6 100644 --- a/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs @@ -324,7 +324,9 @@ namespace OpenSim.Region.CoreModules.Asset if (moduleConfig == null) return; - string name = moduleConfig.GetString("AssetCaching"); + // We're going to make CenomeAssetCache the default if there is no AssetCaching setting at all. This + // matches the default StandaloneCommon.ini.example + string name = moduleConfig.GetString("AssetCaching", Name); //Log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name); if (name != Name) -- cgit v1.1