From 387e9f7a7faeb412054383080afc3507a1522746 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 2 Oct 2009 18:31:08 -0700 Subject: * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? --- .../Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | 4 ++-- .../CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | 4 ++-- OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs | 10 +++++----- 3 files changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index a0f359b..7456e8c 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs @@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd); } - layerDecodeAsset.Data = Encoding.UTF8.GetBytes(stringResult.ToString()); + layerDecodeAsset.Data = Util.UTF8.GetBytes(stringResult.ToString()); #endregion Serialize Layer Data @@ -280,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender { #region Deserialize Layer Data - string readResult = Encoding.UTF8.GetString(layerDecodeAsset.Data); + string readResult = Util.UTF8.GetString(layerDecodeAsset.Data); string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries); if (lines.Length == 0) diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index 50d7c97..45e724d 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs @@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest // Encode outbound data if (OutboundBody.Length > 0) { - byte[] data = Encoding.UTF8.GetBytes(OutboundBody); + byte[] data = Util.UTF8.GetBytes(OutboundBody); Request.ContentLength = data.Length; Stream bstream = Request.GetRequestStream(); @@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest if (count != 0) { // translate from bytes to ASCII text - tempString = Encoding.UTF8.GetString(buf, 0, count); + tempString = Util.UTF8.GetString(buf, 0, count); // continue building the string sb.Append(tempString); diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs index 3eb7cd2..a70ef13 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs @@ -36,10 +36,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders { public struct HeightmapLookupValue : IComparable { - public int Index; - public double Value; + public ushort Index; + public float Value; - public HeightmapLookupValue(int index, double value) + public HeightmapLookupValue(ushort index, float value) { Index = index; Value = value; @@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders { for (int j = 0; j < 256; j++) { - LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue(i + (j * 256), ((double)i * ((double)j / 128.0d))); + LookupHeightTable[i + (j * 256)] = new HeightmapLookupValue((ushort)(i + (j * 256)), (float)((double)i * ((double)j / 128.0d))); } } Array.Sort(LookupHeightTable); @@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders // The lookup table is pre-sorted, so we either find an exact match or // the next closest (smaller) match with a binary search - index = Array.BinarySearch(LookupHeightTable, new HeightmapLookupValue(0, t)); + index = Array.BinarySearch(LookupHeightTable, new HeightmapLookupValue(0, (float)t)); if (index < 0) index = ~index - 1; -- cgit v1.1