From 66340824e5d19209d0826c7ce918f918b5a190ec Mon Sep 17 00:00:00 2001 From: Michael Cerquoni Date: Thu, 17 Jul 2014 09:37:24 -0400 Subject: fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. --- .../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 +- OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d247c7d..00c0ff8 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1541,7 +1541,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer else { // The destination region just doesn't exist - failureReason = "Cannot cross into non-existant region"; + failureReason = "Cannot cross into non-existent region"; } if (neighbourRegion == null) diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 0276b63..55ef61d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs @@ -858,7 +858,7 @@ namespace OpenSim.Region.CoreModules.World.Land return null; else throw new Exception( - String.Format("{0} GetLandObject for non-existant position. Region={1}, pos=<{2},{3}", + String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", LogHeader, m_scene.RegionInfo.RegionName, x, y) ); } -- cgit v1.1