From 51dc1e709c1941c7a436fa50cf84a6381591b990 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 28 Mar 2012 15:01:37 -0700 Subject: HG 2.0: added the beginning of HGSuitcaseInventoryService. Plus moved the hack away from ScenePresence. This is better but it still doesn't restore the inventory upon arrival. --- .../EntityTransfer/HGEntityTransferModule.cs | 68 +++++++++++++++++++--- 1 file changed, 61 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 4cdf303..e8d821f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer if (name == Name) { InitialiseCommon(source); - IConfig transferConfig = source.Configs["HGEntityTransfer"]; + IConfig transferConfig = source.Configs["HGEntityTransferModule"]; if (transferConfig != null) m_RestrictInventoryAccessAbroad = transferConfig.GetBoolean("RestrictInventoryAccessAbroad", false); @@ -94,6 +94,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer client.OnTeleportHomeRequest += TeleportHome; client.OnTeleportLandmarkRequest += RequestTeleportLandmark; client.OnConnectionClosed += new Action(OnConnectionClosed); + client.OnCompleteMovementToRegion += new Action(OnCompleteMovementToRegion); + } + + protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) + { + // HACK HACK -- just seeing how the viewer responds + // Let's send the Suitcase or the real root folder folder for incoming HG agents + // Visiting agents get their suitcase contents; incoming local users get their real root folder's content + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: OnCompleteMovementToRegion of user {0}", client.AgentId); + object sp = null; + if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) + { + if (sp is ScenePresence) + { + AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); + if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: ViaHGLogin"); + if (m_RestrictInventoryAccessAbroad) + { + RestoreRootFolderContents(client); + } + } + } + } } @@ -105,6 +130,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { m_GatekeeperConnector = new GatekeeperServiceConnector(scene.AssetService); m_Initialized = true; + + scene.AddCommand( + "HG", this, "send inventory", + "send inventory", + "Don't use this", + HandleSendInventory); + } } @@ -369,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); if (root != null) { - m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory"); + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.AgentId); InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); UUID[] ids = new UUID[content.Folders.Count]; int i = 0; @@ -388,12 +420,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer private void RestoreRootFolderContents(IClientAPI client) { - // Restore the user's inventory, because we removed it earlier on - InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); - if (root != null) + if (client is IClientCore) { - m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory"); - client.SendBulkUpdateInventory(root); + IClientCore core = (IClientCore)client; + IClientInventory inv; + + if (core.TryGet(out inv)) + { + InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId); + if (root != null) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId); + InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID); + m_log.DebugFormat("[XXX]: Folder name {0}, id {1}, parent {2}", root.Name, root.ID, root.ParentID); + foreach (InventoryItemBase i in content.Items) + m_log.DebugFormat("[XXX]: Name={0}, folderID={1}", i.Name, i.Folder); + + inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray()); + } + } } } @@ -413,5 +458,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer region.InternalEndPoint = new System.Net.IPEndPoint(System.Net.IPAddress.Parse("0.0.0.0"), (int)0); return region; } + + protected void HandleSendInventory(string module, string[] cmd) + { + m_Scenes[0].ForEachClient(delegate(IClientAPI client) + { + RestoreRootFolderContents(client); + }); + } + } } -- cgit v1.1