From 5053506d88ac8b06be27ffb404bcc120e3f48241 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 May 2012 18:27:33 +0100 Subject: refactor: Instead of performing a ScenePresence lookup twice over LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject() --- .../CoreModules/Avatar/Friends/FriendsModule.cs | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 98afbc9..24ec435 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -449,29 +449,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends /// public IClientAPI LocateClientObject(UUID agentID) { - Scene scene = GetClientScene(agentID); - if (scene != null) - { - ScenePresence presence = scene.GetScenePresence(agentID); - if (presence != null) - return presence.ControllingClient; - } - - return null; - } - - /// - /// Find the scene for an agent - /// - private Scene GetClientScene(UUID agentId) - { lock (m_Scenes) { foreach (Scene scene in m_Scenes) { - ScenePresence presence = scene.GetScenePresence(agentId); + ScenePresence presence = scene.GetScenePresence(agentID); if (presence != null && !presence.IsChildAgent) - return scene; + return presence.ControllingClient; } } -- cgit v1.1