From 46f5893d559f87982e510d02a37856951eb1e088 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 4 Jul 2011 21:35:15 +0100 Subject: Add basic flotsam asset cache test for retrieved cached asset. Disabled temporarily since file system caching disrupts subsequent test runs --- .../Region/CoreModules/Asset/FlotsamAssetCache.cs | 2 + .../Asset/Tests/FlotsamAssetCacheTests.cs | 82 ++++++++++++++++++++++ 2 files changed, 84 insertions(+) create mode 100644 OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 48ee277..a8f5c99 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -259,6 +259,8 @@ namespace Flotsam.RegionModules.AssetCache // TODO: Spawn this off to some seperate thread to do the actual writing if (asset != null) { + m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID); + UpdateMemoryCache(asset.ID, asset); string filename = GetFileName(asset.ID); diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs new file mode 100644 index 0000000..3498969 --- /dev/null +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs @@ -0,0 +1,82 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Threading; +using log4net.Config; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenMetaverse.Assets; +using Flotsam.RegionModules.AssetCache; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Scenes.Serialization; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; + +namespace OpenSim.Region.CoreModules.Asset.Tests +{ + [TestFixture] + public class FlotsamAssetCacheTests + { +// [Test] + public void TestCacheAsset() + { + TestHelper.InMethod(); + log4net.Config.XmlConfigurator.Configure(); + + IConfigSource config = new IniConfigSource(); + + config.AddConfig("Modules"); + config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache"); + config.AddConfig("AssetCache"); + config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true"); + + FlotsamAssetCache cache = new FlotsamAssetCache(); + TestScene scene = SceneSetupHelpers.SetupScene(); + SceneSetupHelpers.SetupSceneModules(scene, config, cache); + + AssetBase asset = AssetHelpers.CreateAsset(); + asset.ID = TestHelper.ParseTail(0x1).ToString(); + + // Check we don't get anything before the asset is put in the cache + AssetBase retrievedAsset = cache.Get(asset.ID.ToString()); + Assert.That(retrievedAsset, Is.Null); + + cache.Store(asset); + + // Check that asset is now in cache + retrievedAsset = cache.Get(asset.ID.ToString()); + Assert.That(retrievedAsset, Is.Not.Null); + Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID)); + } + } +} \ No newline at end of file -- cgit v1.1