From 2e514bfb1bcc55def804772e00200b44c20d3d7a Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Tue, 10 Nov 2009 22:15:34 -0500 Subject: * Move RegionCombinerModule to it's own project * Moves the mono_metadata_token_from_dor message to a different module on loading. --- .../Resources/CoreModulePlugin.addin.xml | 1 - .../Land/RegionCombinerClientEventForwarder.cs | 94 -- .../Land/RegionCombinerIndividualEventForwarder.cs | 125 --- .../World/Land/RegionCombinerLargeLandChannel.cs | 163 ---- .../CoreModules/World/Land/RegionCombinerModule.cs | 963 --------------------- .../World/Land/RegionCombinerPermissionModule.cs | 275 ------ .../CoreModules/World/Land/RegionConnections.cs | 65 -- .../CoreModules/World/Land/RegionCourseLocation.cs | 43 - .../Region/CoreModules/World/Land/RegionData.cs | 39 - 9 files changed, 1768 deletions(-) delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionConnections.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs delete mode 100644 OpenSim/Region/CoreModules/World/Land/RegionData.cs (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml index 8f82718..9757072 100644 --- a/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml +++ b/OpenSim/Region/CoreModules/Resources/CoreModulePlugin.addin.xml @@ -13,7 +13,6 @@ - diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs deleted file mode 100644 index 70d6de3..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerClientEventForwarder.cs +++ /dev/null @@ -1,94 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ -public class RegionCombinerClientEventForwarder - { - private Scene m_rootScene; - private Dictionary m_virtScene = new Dictionary(); - private Dictionary m_forwarders = new Dictionary(); - - public RegionCombinerClientEventForwarder(RegionConnections rootScene) - { - m_rootScene = rootScene.RegionScene; - } - - public void AddSceneToEventForwarding(Scene virtualScene) - { - lock (m_virtScene) - { - if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) - { - m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene; - } - else - { - m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene); - } - } - - lock (m_forwarders) - { - // TODO: Fix this to unregister if this happens - if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID)) - m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); - - RegionCombinerIndividualEventForwarder forwarder = - new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene); - m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder); - - virtualScene.EventManager.OnNewClient += forwarder.ClientConnect; - virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed; - } - } - - public void RemoveSceneFromEventForwarding (Scene virtualScene) - { - lock (m_forwarders) - { - RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID]; - virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect; - virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed; - m_forwarders.Remove(virtualScene.RegionInfo.originRegionID); - } - lock (m_virtScene) - { - if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID)) - { - m_virtScene.Remove(virtualScene.RegionInfo.originRegionID); - } - } - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs deleted file mode 100644 index 2cbaf96..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerIndividualEventForwarder.cs +++ /dev/null @@ -1,125 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ - public class RegionCombinerIndividualEventForwarder - { - private Scene m_rootScene; - private Scene m_virtScene; - - public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene) - { - m_rootScene = rootScene; - m_virtScene = virtScene; - } - - public void ClientConnect(IClientAPI client) - { - m_virtScene.UnSubscribeToClientPrimEvents(client); - m_virtScene.UnSubscribeToClientPrimRezEvents(client); - m_virtScene.UnSubscribeToClientInventoryEvents(client); - m_virtScene.UnSubscribeToClientAttachmentEvents(client); - //m_virtScene.UnSubscribeToClientTeleportEvents(client); - m_virtScene.UnSubscribeToClientScriptEvents(client); - m_virtScene.UnSubscribeToClientGodEvents(client); - m_virtScene.UnSubscribeToClientNetworkEvents(client); - - m_rootScene.SubscribeToClientPrimEvents(client); - client.OnAddPrim += LocalAddNewPrim; - client.OnRezObject += LocalRezObject; - m_rootScene.SubscribeToClientInventoryEvents(client); - m_rootScene.SubscribeToClientAttachmentEvents(client); - //m_rootScene.SubscribeToClientTeleportEvents(client); - m_rootScene.SubscribeToClientScriptEvents(client); - m_rootScene.SubscribeToClientGodEvents(client); - m_rootScene.SubscribeToClientNetworkEvents(client); - } - - public void ClientClosed(UUID clientid, Scene scene) - { - } - - /// - /// Fixes position based on the region the Rez event came in on - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart, - UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem, - UUID fromtaskid) - { - int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; - int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; - rayend.X += differenceX * (int)Constants.RegionSize; - rayend.Y += differenceY * (int)Constants.RegionSize; - raystart.X += differenceX * (int)Constants.RegionSize; - raystart.Y += differenceY * (int)Constants.RegionSize; - - m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast, - rayendisintersection, rezselected, removeitem, fromtaskid); - } - /// - /// Fixes position based on the region the AddPrimShape event came in on - /// - /// - /// - /// - /// - /// - /// - /// - /// - /// - private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot, - PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid, - byte rayendisintersection) - { - int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX; - int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY; - rayend.X += differenceX * (int)Constants.RegionSize; - rayend.Y += differenceY * (int)Constants.RegionSize; - raystart.X += differenceX * (int)Constants.RegionSize; - raystart.Y += differenceY * (int)Constants.RegionSize; - m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid, - rayendisintersection); - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs deleted file mode 100644 index 7df836c..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerLargeLandChannel.cs +++ /dev/null @@ -1,163 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; - -namespace OpenSim.Region.CoreModules.World.Land -{ -public class RegionCombinerLargeLandChannel : ILandChannel - { - // private static readonly ILog m_log = - // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private RegionData RegData; - private ILandChannel RootRegionLandChannel; - private readonly List RegionConnections; - - #region ILandChannel Members - - public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, - List regionConnections) - { - RegData = regData; - RootRegionLandChannel = rootRegionLandChannel; - RegionConnections = regionConnections; - } - - public List ParcelsNearPoint(Vector3 position) - { - //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); - return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); - } - - public List AllParcels() - { - return RootRegionLandChannel.AllParcels(); - } - - public ILandObject GetLandObject(int x, int y) - { - //m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); - - if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) - { - return RootRegionLandChannel.GetLandObject(x, y); - } - else - { - int offsetX = (x / (int)Constants.RegionSize); - int offsetY = (y / (int)Constants.RegionSize); - offsetX *= (int)Constants.RegionSize; - offsetY *= (int)Constants.RegionSize; - - foreach (RegionData regionData in RegionConnections) - { - if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) - { - return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); - } - } - ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); - obj.LandData.Name = "NO LAND"; - return obj; - } - } - - public ILandObject GetLandObject(int localID) - { - return RootRegionLandChannel.GetLandObject(localID); - } - - public ILandObject GetLandObject(float x, float y) - { - //m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); - - if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) - { - return RootRegionLandChannel.GetLandObject(x, y); - } - else - { - int offsetX = (int)(x/(int) Constants.RegionSize); - int offsetY = (int)(y/(int) Constants.RegionSize); - offsetX *= (int) Constants.RegionSize; - offsetY *= (int) Constants.RegionSize; - - foreach (RegionData regionData in RegionConnections) - { - if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) - { - return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); - } - } - ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); - obj.LandData.Name = "NO LAND"; - return obj; - } - } - - public bool IsLandPrimCountTainted() - { - return RootRegionLandChannel.IsLandPrimCountTainted(); - } - - public bool IsForcefulBansAllowed() - { - return RootRegionLandChannel.IsForcefulBansAllowed(); - } - - public void UpdateLandObject(int localID, LandData data) - { - RootRegionLandChannel.UpdateLandObject(localID, data); - } - - public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) - { - RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); - } - - public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) - { - RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); - } - - public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) - { - RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); - } - - public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) - { - RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); - } - - #endregion - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs deleted file mode 100644 index ebd8ee7..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerModule.cs +++ /dev/null @@ -1,963 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using log4net; -using Nini.Config; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Client; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Framework.Console; - -namespace OpenSim.Region.CoreModules.World.Land -{ - public class RegionCombinerModule : ISharedRegionModule - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - public string Name - { - get { return "RegionCombinerModule"; } - } - - public Type ReplaceableInterface - { - get { return null; } - } - - private Dictionary m_regions = new Dictionary(); - private bool enabledYN = false; - private Dictionary m_startingScenes = new Dictionary(); - - public void Initialise(IConfigSource source) - { - IConfig myConfig = source.Configs["Startup"]; - enabledYN = myConfig.GetBoolean("CombineContiguousRegions", false); - //enabledYN = true; - if (enabledYN) - MainConsole.Instance.Commands.AddCommand("RegionCombinerModule", false, "fix-phantoms", - "Fix phantom objects", "Fixes phantom objects after an import to megaregions", FixPhantoms); - } - - public void Close() - { - } - - public void AddRegion(Scene scene) - { - } - - public void RemoveRegion(Scene scene) - { - } - - public void RegionLoaded(Scene scene) - { - if (enabledYN) - RegionLoadedDoWork(scene); - } - - private void RegionLoadedDoWork(Scene scene) - { -/* - // For testing on a single instance - if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) - return; - // -*/ - lock (m_startingScenes) - m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); - - // Give each region a standard set of non-infinite borders - Border northBorder = new Border(); - northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- - northBorder.CrossDirection = Cardinals.N; - scene.NorthBorders[0] = northBorder; - - Border southBorder = new Border(); - southBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> - southBorder.CrossDirection = Cardinals.S; - scene.SouthBorders[0] = southBorder; - - Border eastBorder = new Border(); - eastBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<--- - eastBorder.CrossDirection = Cardinals.E; - scene.EastBorders[0] = eastBorder; - - Border westBorder = new Border(); - westBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, 0); //---> - westBorder.CrossDirection = Cardinals.W; - scene.WestBorders[0] = westBorder; - - - - RegionConnections regionConnections = new RegionConnections(); - regionConnections.ConnectedRegions = new List(); - regionConnections.RegionScene = scene; - regionConnections.RegionLandChannel = scene.LandChannel; - regionConnections.RegionId = scene.RegionInfo.originRegionID; - regionConnections.X = scene.RegionInfo.RegionLocX; - regionConnections.Y = scene.RegionInfo.RegionLocY; - regionConnections.XEnd = (int)Constants.RegionSize; - regionConnections.YEnd = (int)Constants.RegionSize; - - - lock (m_regions) - { - bool connectedYN = false; - - foreach (RegionConnections conn in m_regions.Values) - { - #region commented - /* - // If we're one region over +x +y - //xxy - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - - ((conn.X * (int) Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - - ((conn.Y * (int) Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, - offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - - /* - //If we're one region over x +y - //xxx - //xxx - //xyx - if ((((int)conn.X * (int)Constants.RegionSize) - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x +y - //xxx - //xxx - //yxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x y - //xxx - //yxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - - /* - // If we're one region over -x -y - //yxx - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd - == (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd - == (regionConnections.Y * (int)Constants.RegionSize))) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd + conn.XEnd; - - m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); - - connectedYN = true; - break; - } - */ - #endregion - - // If we're one region over +x y - //xxx - //xxy - //xxx - - - if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd - >= (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) - >= (regionConnections.Y * (int)Constants.RegionSize))) - { - connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene); - break; - } - - // If we're one region over x +y - //xyx - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) - >= (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd - >= (regionConnections.Y * (int)Constants.RegionSize))) - { - connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); - break; - } - - // If we're one region over +x +y - //xxy - //xxx - //xxx - if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd - >= (regionConnections.X * (int)Constants.RegionSize)) - && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd - >= (regionConnections.Y * (int)Constants.RegionSize))) - { - connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); - break; - - } - } - - // If !connectYN means that this region is a root region - if (!connectedYN) - { - DoWorkForRootRegion(regionConnections, scene); - - } - } - // Set up infinite borders around the entire AABB of the combined ConnectedRegions - AdjustLargeRegionBounds(); - } - - private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = conn.YEnd; - extents.X = conn.XEnd + regionConnections.XEnd; - - conn.UpdateExtents(extents); - - m_log.DebugFormat("Scene: {0} to the west of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - scene.BordersLocked = true; - conn.RegionScene.BordersLocked = true; - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - conn.ConnectedRegions.Add(ConnectedRegion); - - // Inform root region Physics about the extents of this region - conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - - // Inform Child region that it needs to forward it's terrain to the root region - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); - - // Extend the borders as appropriate - lock (conn.RegionScene.EastBorders) - conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; - - lock (conn.RegionScene.NorthBorders) - conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; - - lock (conn.RegionScene.SouthBorders) - conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; - - lock (scene.WestBorders) - { - - - scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West - - // Trigger auto teleport to root region - scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; - scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; - } - - // Reset Terrain.. since terrain loads before we get here, we need to load - // it again so it loads in the root region - - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - - // Unlock borders - conn.RegionScene.BordersLocked = false; - scene.BordersLocked = false; - - // Create a client event forwarder and add this region's events to the root region. - if (conn.ClientEventForwarder != null) - conn.ClientEventForwarder.AddSceneToEventForwarding(scene); - - return true; - } - - private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = conn.XEnd; - conn.UpdateExtents(extents); - - scene.BordersLocked = true; - conn.RegionScene.BordersLocked = true; - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - conn.ConnectedRegions.Add(ConnectedRegion); - - m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); - - lock (conn.RegionScene.NorthBorders) - conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; - lock (conn.RegionScene.EastBorders) - conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; - lock (conn.RegionScene.WestBorders) - conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; - lock (scene.SouthBorders) - { - scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south - scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; - scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; - } - - // Reset Terrain.. since terrain normally loads first. - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - - scene.BordersLocked = false; - conn.RegionScene.BordersLocked = false; - if (conn.ClientEventForwarder != null) - conn.ClientEventForwarder.AddSceneToEventForwarding(scene); - return true; - } - - private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) - { - Vector3 offset = Vector3.Zero; - offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - - ((conn.X * (int)Constants.RegionSize))); - offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - - ((conn.Y * (int)Constants.RegionSize))); - - Vector3 extents = Vector3.Zero; - extents.Y = regionConnections.YEnd + conn.YEnd; - extents.X = regionConnections.XEnd + conn.XEnd; - conn.UpdateExtents(extents); - - scene.BordersLocked = true; - conn.RegionScene.BordersLocked = true; - - RegionData ConnectedRegion = new RegionData(); - ConnectedRegion.Offset = offset; - ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; - ConnectedRegion.RegionScene = scene; - - conn.ConnectedRegions.Add(ConnectedRegion); - - m_log.DebugFormat("Scene: {0} to the NorthEast of Scene{1} Offset: {2}. Extents:{3}", - conn.RegionScene.RegionInfo.RegionName, - regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); - - conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); - scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); - lock (conn.RegionScene.NorthBorders) - { - if (conn.RegionScene.NorthBorders.Count == 1)// && 2) - { - //compound border - // already locked above - conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; - - lock (conn.RegionScene.EastBorders) - conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; - lock (conn.RegionScene.WestBorders) - conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; - } - } - - lock (scene.SouthBorders) - { - scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south - scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; - scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; - } - - lock (conn.RegionScene.EastBorders) - { - if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) - { - - conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; - lock (conn.RegionScene.NorthBorders) - conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; - lock (conn.RegionScene.SouthBorders) - conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; - - - } - } - - lock (scene.WestBorders) - { - scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West - scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; - scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; - } - - /* - else - { - conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; - conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; - conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; - scene.SouthBorders[0].BorderLine.Z += (int)Constants.RegionSize; //auto teleport south - } - */ - - - // Reset Terrain.. since terrain normally loads first. - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); - //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); - scene.BordersLocked = false; - conn.RegionScene.BordersLocked = false; - - if (conn.ClientEventForwarder != null) - conn.ClientEventForwarder.AddSceneToEventForwarding(scene); - - return true; - - //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); - - } - - private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) - { - RegionData rdata = new RegionData(); - rdata.Offset = Vector3.Zero; - rdata.RegionId = scene.RegionInfo.originRegionID; - rdata.RegionScene = scene; - // save it's land channel - regionConnections.RegionLandChannel = scene.LandChannel; - - // Substitue our landchannel - RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, - regionConnections.ConnectedRegions); - scene.LandChannel = lnd; - // Forward the permissions modules of each of the connected regions to the root region - lock (m_regions) - { - foreach (RegionData r in regionConnections.ConnectedRegions) - { - ForwardPermissionRequests(regionConnections, r.RegionScene); - } - } - // Create the root region's Client Event Forwarder - regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); - - // Sets up the CoarseLocationUpdate forwarder for this root region - scene.EventManager.OnNewPresence += SetCourseLocationDelegate; - - // Adds this root region to a dictionary of regions that are connectable - m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); - } - - private void SetCourseLocationDelegate(ScenePresence presence) - { - presence.SetSendCourseLocationMethod(SendCourseLocationUpdates); - } - - private void SendCourseLocationUpdates(UUID sceneId, ScenePresence presence) - { - RegionConnections connectiondata = null; - lock (m_regions) - { - if (m_regions.ContainsKey(sceneId)) - connectiondata = m_regions[sceneId]; - else - return; - } - - List avatars = connectiondata.RegionScene.GetAvatars(); - List CoarseLocations = new List(); - List AvatarUUIDs = new List(); - for (int i = 0; i < avatars.Count; i++) - { - if (avatars[i].UUID != presence.UUID) - { - if (avatars[i].ParentID != 0) - { - // sitting avatar - SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(avatars[i].ParentID); - if (sop != null) - { - CoarseLocations.Add(sop.AbsolutePosition + avatars[i].AbsolutePosition); - AvatarUUIDs.Add(avatars[i].UUID); - } - else - { - // we can't find the parent.. ! arg! - CoarseLocations.Add(avatars[i].AbsolutePosition); - AvatarUUIDs.Add(avatars[i].UUID); - } - } - else - { - CoarseLocations.Add(avatars[i].AbsolutePosition); - AvatarUUIDs.Add(avatars[i].UUID); - } - } - } - DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); - } - - private void DistributeCourseLocationUpdates(List locations, List uuids, - RegionConnections connectiondata, ScenePresence rootPresence) - { - RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); - //List clients = new List(); - Dictionary updates = new Dictionary(); - - // Root Region entry - RegionCourseLocationStruct rootupdatedata = new RegionCourseLocationStruct(); - rootupdatedata.Locations = new List(); - rootupdatedata.Uuids = new List(); - rootupdatedata.Offset = Vector2.Zero; - - rootupdatedata.UserAPI = rootPresence.ControllingClient; - - if (rootupdatedata.UserAPI != null) - updates.Add(Vector2.Zero, rootupdatedata); - - //Each Region needs an entry or we will end up with dead minimap dots - foreach (RegionData regiondata in rdata) - { - Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); - RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); - updatedata.Locations = new List(); - updatedata.Uuids = new List(); - updatedata.Offset = offset; - - if (offset == Vector2.Zero) - updatedata.UserAPI = rootPresence.ControllingClient; - else - updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); - - if (updatedata.UserAPI != null) - updates.Add(offset, updatedata); - } - - // go over the locations and assign them to an IClientAPI - for (int i = 0; i < locations.Count; i++) - //{locations[i]/(int) Constants.RegionSize; - { - Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, - (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); - Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, - pPosition.Y*(int) Constants.RegionSize); - - if (!updates.ContainsKey(offset)) - { - // This shouldn't happen - RegionCourseLocationStruct updatedata = new RegionCourseLocationStruct(); - updatedata.Locations = new List(); - updatedata.Uuids = new List(); - updatedata.Offset = offset; - - if (offset == Vector2.Zero) - updatedata.UserAPI = rootPresence.ControllingClient; - else - updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); - - updates.Add(offset,updatedata); - } - - updates[offset].Locations.Add(locations[i]); - updates[offset].Uuids.Add(uuids[i]); - } - - // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is - foreach (Vector2 offset in updates.Keys) - { - if (updates[offset].UserAPI != null) - { - updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); - } - } - } - - /// - /// Locates a the Client of a particular region in an Array of RegionData based on offset - /// - /// - /// - /// - /// IClientAPI or null - private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) - { - IClientAPI returnclient = null; - foreach (RegionData r in rdata) - { - if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) - { - return r.RegionScene.SceneGraph.GetControllingClient(uUID); - } - } - - return returnclient; - } - - public void PostInitialise() - { - } - - /// - /// TODO: - /// - /// - public void UnCombineRegion(RegionData rdata) - { - lock (m_regions) - { - if (m_regions.ContainsKey(rdata.RegionId)) - { - // uncombine root region and virtual regions - } - else - { - foreach (RegionConnections r in m_regions.Values) - { - foreach (RegionData rd in r.ConnectedRegions) - { - if (rd.RegionId == rdata.RegionId) - { - // uncombine virtual region - } - } - } - } - } - } - - // Create a set of infinite borders around the whole aabb of the combined island. - private void AdjustLargeRegionBounds() - { - lock (m_regions) - { - foreach (RegionConnections rconn in m_regions.Values) - { - Vector3 offset = Vector3.Zero; - rconn.RegionScene.BordersLocked = true; - foreach (RegionData rdata in rconn.ConnectedRegions) - { - if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X; - if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y; - } - - lock (rconn.RegionScene.NorthBorders) - { - Border northBorder = null; - // If we don't already have an infinite border, create one. - if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder)) - { - northBorder = new Border(); - rconn.RegionScene.NorthBorders.Add(northBorder); - } - - northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, - offset.Y + (int) Constants.RegionSize); //<--- - northBorder.CrossDirection = Cardinals.N; - } - - lock (rconn.RegionScene.SouthBorders) - { - Border southBorder = null; - // If we don't already have an infinite border, create one. - if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder)) - { - southBorder = new Border(); - rconn.RegionScene.SouthBorders.Add(southBorder); - } - southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> - southBorder.CrossDirection = Cardinals.S; - } - - lock (rconn.RegionScene.EastBorders) - { - Border eastBorder = null; - // If we don't already have an infinite border, create one. - if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder)) - { - eastBorder = new Border(); - rconn.RegionScene.EastBorders.Add(eastBorder); - } - eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.X + (int)Constants.RegionSize); - //<--- - eastBorder.CrossDirection = Cardinals.E; - } - - lock (rconn.RegionScene.WestBorders) - { - Border westBorder = null; - // If we don't already have an infinite border, create one. - if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder)) - { - westBorder = new Border(); - rconn.RegionScene.WestBorders.Add(westBorder); - - } - westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> - westBorder.CrossDirection = Cardinals.W; - } - - rconn.RegionScene.BordersLocked = false; - } - } - } - - /// - /// Try and get an Infinite border out of a listT of borders - /// - /// - /// - /// - public static bool TryGetInfiniteBorder(List borders, out Border oborder) - { - // Warning! Should be locked before getting here! - foreach (Border b in borders) - { - if (b.BorderLine.X == float.MinValue && b.BorderLine.Y == float.MaxValue) - { - oborder = b; - return true; - } - } - oborder = null; - return false; - } - - public RegionData GetRegionFromPosition(Vector3 pPosition) - { - pPosition = pPosition/(int) Constants.RegionSize; - int OffsetX = (int) pPosition.X; - int OffsetY = (int) pPosition.Y; - foreach (RegionConnections regConn in m_regions.Values) - { - foreach (RegionData reg in regConn.ConnectedRegions) - { - if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY) - return reg; - } - } - return new RegionData(); - } - - public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) - { - if (BigRegion.PermissionModule == null) - BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); - - VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; - VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; - VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; - VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; - VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; - VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; - VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; - VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; - VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; - VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; - VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnEditParcel += BigRegion.PermissionModule.CanEditParcel; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; - VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED - VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; - VirtualRegion.Permissions.OnReturnObject += BigRegion.PermissionModule.CanReturnObject; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; - VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; - VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; - VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; - VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; - VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; - VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE - VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED - VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; - VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED - VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED - } - - #region console commands - public void FixPhantoms(string module, string[] cmdparams) - { - List scenes = new List(m_startingScenes.Values); - foreach (Scene s in scenes) - { - s.ForEachSOG(delegate(SceneObjectGroup e) - { - e.AbsolutePosition = e.AbsolutePosition; - } - ); - } - } - #endregion - } -} diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs b/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs deleted file mode 100644 index 76ca5e3..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCombinerPermissionModule.cs +++ /dev/null @@ -1,275 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ - public class RegionCombinerPermissionModule - { - private Scene m_rootScene; - - public RegionCombinerPermissionModule(Scene RootScene) - { - m_rootScene = RootScene; - } - - #region Permission Override - - public bool BypassPermissions() - { - return m_rootScene.Permissions.BypassPermissions(); - } - - public void SetBypassPermissions(bool value) - { - m_rootScene.Permissions.SetBypassPermissions(value); - } - - public bool PropagatePermissions() - { - return m_rootScene.Permissions.PropagatePermissions(); - } - - public uint GenerateClientFlags(UUID userid, UUID objectidid) - { - return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid); - } - - public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanAbandonParcel(user,parcel); - } - - public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanReclaimParcel(user, parcel); - } - - public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanDeedParcel(user, parcel); - } - - public bool CanDeedObject(UUID user, UUID @group, Scene scene) - { - return m_rootScene.Permissions.CanDeedObject(user,@group); - } - - public bool IsGod(UUID user, Scene requestfromscene) - { - return m_rootScene.Permissions.IsGod(user); - } - - public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition) - { - return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition); - } - - public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene) - { - return m_rootScene.Permissions.CanDeleteObject(objectid, deleter); - } - - public bool CanEditObject(UUID objectid, UUID editorid, Scene scene) - { - return m_rootScene.Permissions.CanEditObject(objectid, editorid); - } - - public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanEditParcel(user, parcel); - } - - public bool CanInstantMessage(UUID user, UUID target, Scene startscene) - { - return m_rootScene.Permissions.CanInstantMessage(user, target); - } - - public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene) - { - return m_rootScene.Permissions.CanInventoryTransfer(user, target); - } - - public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand) - { - return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand); - } - - public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene) - { - return m_rootScene.Permissions.CanMoveObject(objectid, moverid); - } - - public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene) - { - return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint); - } - - public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene) - { - return m_rootScene.Permissions.CanReturnObject(objectid, returnerid); - } - - public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene) - { - return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition); - } - - public bool CanRunConsoleCommand(UUID user, Scene requestfromscene) - { - return m_rootScene.Permissions.CanRunConsoleCommand(user); - } - - public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanRunScript(script, objectid, user); - } - - public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene) - { - return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype); - } - - public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanSellParcel(user, parcel); - } - - public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene) - { - return m_rootScene.Permissions.CanTakeObject(objectid, stealer); - } - - public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene) - { - return m_rootScene.Permissions.CanTakeObject(objectid, userid); - } - - public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene) - { - return m_rootScene.Permissions.CanTerraformLand(user, position); - } - - public bool CanLinkObject(UUID user, UUID objectid) - { - return m_rootScene.Permissions.CanLinkObject(user, objectid); - } - - public bool CanDelinkObject(UUID user, UUID objectid) - { - return m_rootScene.Permissions.CanDelinkObject(user, objectid); - } - - public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene) - { - return m_rootScene.Permissions.CanBuyLand(user, parcel); - } - - public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanViewNotecard(script, objectid, user); - } - - public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanViewScript(script, objectid, user); - } - - public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user); - } - - public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanEditScript(script, objectid, user); - } - - public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid); - } - - public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene) - { - return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid); - } - - public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid); - } - - public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid) - { - return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid); - } - - public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene) - { - return m_rootScene.Permissions.CanResetScript(prim, script, user); - } - - public bool CanCreateUserInventory(int invtype, UUID userid) - { - return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid); - } - - public bool CanCopyUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid); - } - - public bool CanEditUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanEditUserInventory(itemid, userid); - } - - public bool CanDeleteUserInventory(UUID itemid, UUID userid) - { - return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid); - } - - public bool CanTeleport(UUID userid, Scene scene) - { - return m_rootScene.Permissions.CanTeleport(userid); - } - - public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List retlist, Scene scene) - { - return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist); - } - - #endregion - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs b/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs deleted file mode 100644 index 419ed74..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionConnections.cs +++ /dev/null @@ -1,65 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ - public class RegionConnections - { - /// - /// Root Region ID - /// - public UUID RegionId; - - /// - /// Root Region Scene - /// - public Scene RegionScene; - - /// - /// LargeLandChannel for combined region - /// - public ILandChannel RegionLandChannel; - public uint X; - public uint Y; - public int XEnd; - public int YEnd; - public List ConnectedRegions; - public RegionCombinerPermissionModule PermissionModule; - public RegionCombinerClientEventForwarder ClientEventForwarder; - public void UpdateExtents(Vector3 extents) - { - XEnd = (int)extents.X; - YEnd = (int)extents.Y; - } - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs b/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs deleted file mode 100644 index 175ca89..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionCourseLocation.cs +++ /dev/null @@ -1,43 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using OpenMetaverse; -using OpenSim.Framework; - -namespace OpenSim.Region.CoreModules.World.Land -{ - - struct RegionCourseLocationStruct - { - public List Locations; - public List Uuids; - public IClientAPI UserAPI; - public Vector2 Offset; - } -} \ No newline at end of file diff --git a/OpenSim/Region/CoreModules/World/Land/RegionData.cs b/OpenSim/Region/CoreModules/World/Land/RegionData.cs deleted file mode 100644 index 3383527..0000000 --- a/OpenSim/Region/CoreModules/World/Land/RegionData.cs +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using OpenMetaverse; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ - public class RegionData - { - public UUID RegionId; - public Scene RegionScene; - public Vector3 Offset; - } -} \ No newline at end of file -- cgit v1.1