From 107052b23db4d16c8d1d5f8c828da7d6f6afd6b4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Sep 2010 00:09:53 +0100 Subject: Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. --- .../Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 6 +++--- .../Inventory/LocalInventoryServiceConnector.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 0218f86..d66a1d0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; - scene.AddInventoryItem(userId, item1); + scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; @@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; - scene.AddInventoryItem(userId, item1); + scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; @@ -485,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests InventoryFolderBase objsFolder = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; item1.Folder = objsFolder.ID; - scene.AddInventoryItem(userId, item1); + scene.AddInventoryItem(item1); MemoryStream archiveWriteStream = new MemoryStream(); archiverModule.OnInventoryArchiveSaved += SaveCompleted; diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index 915b59e..06b40b3 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs @@ -242,9 +242,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory } else { -// m_log.WarnFormat( -// "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", -// item.Owner, item.Name); + m_log.WarnFormat( + "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", + item.Owner, item.Name); return false; } } -- cgit v1.1