From f83acf533b708d7963c5dd1238709898a969c96c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 May 2010 21:22:53 +0100 Subject: Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 8d62fe1..f97ae5f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -243,7 +243,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver // to the same scene (when this is possible). sceneObject.ResetIDs(); - foreach (SceneObjectPart part in sceneObject.Children.Values) { if (!ResolveUserUuid(part.CreatorID)) -- cgit v1.1