From f32bd24a2c1f3a6f18982469ce3444587a2c1e30 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 27 Jul 2014 17:03:53 +0100 Subject: dont mess with sound gain on stop --- OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 34253d5..b43380c 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.Sound private static void StopSound(SceneObjectPart m_host) { - m_host.AdjustSoundGain(0); +// m_host.AdjustSoundGain(0); m_host.Sound = UUID.Zero; m_host.SoundFlags = (byte)SoundFlags.STOP; m_host.SoundRadius = 0; -- cgit v1.1