From df76e95aa2dc9f3f3a0c546761b7624adc183ed0 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 14:18:59 -0800 Subject: Changed asset CreatorID to a string --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 +- OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | 2 +- OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs | 2 +- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index f5eda3a..40d6b23 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); - AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero); + AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); asset.Data = data; // We're relying on the asset service to do the sensible thing and not store the asset if it already diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 8601cae..2c04008 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs @@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename); - AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero); + AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString()); asset.Description = metadata.Description; asset.Data = data; diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs index d10d4d6..b8d8b10 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateTerrainXferHandler.cs @@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename) { - m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId); + m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString()); m_asset.Data = new byte[0]; m_asset.Description = "empty"; m_asset.Local = true; diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 6ae75a8..b63d014 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1081,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap m_scene.RegionInfo.RegionSettings.TerrainImageID, "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), (sbyte)AssetType.Texture, - m_scene.RegionInfo.RegionID); + m_scene.RegionInfo.RegionID.ToString()); asset.Data = data; asset.Description = m_scene.RegionInfo.RegionName; asset.Temporary = temporary; -- cgit v1.1