From d7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Sat, 6 Oct 2012 22:27:20 +0100 Subject: adjusting parameter order of PreloadSound to be more logical --- OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index 4912ed8..5a560d8 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs @@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.World.Sound } } - public virtual void PreloadSound(UUID soundID, UUID objectID, float radius) + public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) { SceneObjectPart part; if (soundID == UUID.Zero -- cgit v1.1