From 9821c4f566e11c75c8d87721777480c5b2e2bd4e Mon Sep 17 00:00:00 2001 From: Revolution Date: Sun, 14 Feb 2010 15:41:57 -0600 Subject: Revolution is on the roll again! :) Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie --- .../Region/CoreModules/World/Sound/SoundModule.cs | 14 +++++--- .../CoreModules/World/Terrain/TerrainModule.cs | 41 ++++++++++++++++++++++ 2 files changed, 51 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 37f1f2e..1f5a4ff 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Sound } public virtual void PlayAttachedSound( - UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags) + UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) { foreach (ScenePresence p in m_scene.GetAvatars()) { @@ -69,14 +69,17 @@ namespace OpenSim.Region.CoreModules.World.Sound continue; // Scale by distance - gain = (float)((double)gain*((100.0 - dis) / 100.0)); + if (radius == 0) + gain = (float)((double)gain * ((100.0 - dis) / 100.0)); + else + gain = (float)((double)gain * ((radius - dis) / radius)); p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags); } } public virtual void TriggerSound( - UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle) + UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) { foreach (ScenePresence p in m_scene.GetAvatars()) { @@ -85,7 +88,10 @@ namespace OpenSim.Region.CoreModules.World.Sound continue; // Scale by distance - gain = (float)((double)gain*((100.0 - dis) / 100.0)); + if (radius == 0) + gain = (float)((double)gain * ((100.0 - dis) / 100.0)); + else + gain = (float)((double)gain * ((radius - dis) / radius)); p.ControllingClient.SendTriggeredSound( soundId, ownerID, objectID, parentID, handle, position, (float)gain); diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index a40828b..1e7ea7b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -84,6 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain private ITerrainChannel m_revert; private Scene m_scene; private volatile bool m_tainted; + private readonly UndoStack m_undo = new UndoStack(5); #region ICommandableModule Members @@ -174,6 +175,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain #region ITerrainModule Members + public void UndoTerrain(ITerrainChannel channel) + { + m_channel = channel; + } + /// /// Loads a terrain file from disk and installs it in the scene. /// @@ -574,6 +580,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain { client.OnModifyTerrain += client_OnModifyTerrain; client.OnBakeTerrain += client_OnBakeTerrain; + client.OnLandUndo += client_OnLandUndo; } /// @@ -664,6 +671,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain return changesLimited; } + private void client_OnLandUndo(IClientAPI client) + { + lock (m_undo) + { + if (m_undo.Count > 0) + { + LandUndoState goback = m_undo.Pop(); + if (goback != null) + goback.PlaybackState(); + } + } + } + /// /// Sends a copy of the current terrain to the scenes clients /// @@ -718,6 +738,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain } if (allowed) { + StoreUndoState(); m_painteffects[(StandardTerrainEffects) action].PaintEffect( m_channel, allowMask, west, south, height, size, seconds); @@ -758,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain if (allowed) { + StoreUndoState(); m_floodeffects[(StandardTerrainEffects) action].FloodEffect( m_channel, fillArea, size); @@ -782,6 +804,25 @@ namespace OpenSim.Region.CoreModules.World.Terrain } } + private void StoreUndoState() + { + lock (m_undo) + { + if (m_undo.Count > 0) + { + LandUndoState last = m_undo.Peek(); + if (last != null) + { + if (last.Compare(m_channel)) + return; + } + } + + LandUndoState nUndo = new LandUndoState(this, m_channel); + m_undo.Push(nUndo); + } + } + #region Console Commands private void InterfaceLoadFile(Object[] args) -- cgit v1.1