From 93967d4a1c500ede1431e2aa56d5d3a6b0da0130 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 26 Feb 2010 18:30:05 +0000 Subject: fix bug where region settings loaded via an oar (water height, terrain textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index ad58f40..381c8f7 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -435,6 +435,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4; currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun; currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight; + + currentRegionSettings.Save(); IEstateModule estateModule = m_scene.RequestModuleInterface(); -- cgit v1.1