From d01b8e163d14ee76c291565b5630d5049cde9b95 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Jul 2013 00:27:22 +0100 Subject: minor: Correct typo of "Descrition" to "Description" in "show object *" console commands Thanks to Ai Austin for pointing this out. --- .../Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs index e434b2e..0e79733 100644 --- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs @@ -546,7 +546,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands { ConsoleDisplayList cdl = new ConsoleDisplayList(); cdl.AddRow("Name", so.Name); - cdl.AddRow("Descrition", so.Description); + cdl.AddRow("Description", so.Description); cdl.AddRow("Local ID", so.LocalId); cdl.AddRow("UUID", so.UUID); cdl.AddRow("Location", string.Format("{0} @ {1}", so.AbsolutePosition, so.Scene.Name)); -- cgit v1.1 From ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 4 Jul 2013 12:41:45 -0700 Subject: Same freeze issue, now checking if it's in estate --- OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs index 73e706c..d23e51a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs @@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) { + m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate"); List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); UUID ScopeID = UUID.Zero; -- cgit v1.1 From 38a04ff993052980a2dfbfbdbe0d2853e2d8950e Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 4 Jul 2013 13:00:06 -0700 Subject: Revert "Same freeze issue, now checking if it's in estate" This reverts commit ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31. --- OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs index d23e51a..73e706c 100644 --- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs +++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs @@ -130,7 +130,6 @@ namespace OpenSim.Region.CoreModules.World.Estate private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) { - m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate"); List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); UUID ScopeID = UUID.Zero; -- cgit v1.1