From 2d88e4cf7318ecac2917f4c48e6a935a28bfc3ab Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 15 Sep 2015 04:56:26 +0100 Subject: mute watchdog timeouts on world map work threads. They do wait for events for a long time --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index f34cfe5..501f1f1 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -392,13 +392,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), ThreadPriority.BelowNormal, true, - true); + false); WorkManager.StartThread( MapBlockSendThread, string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), ThreadPriority.BelowNormal, true, - true); + false); } /// -- cgit v1.1