From 24a0cc5261f1fd1a1d8779c8fb5e7d7fba98ed68 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 17 Apr 2012 01:25:41 +0100 Subject: refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list. --- OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 2 +- OpenSim/Region/CoreModules/World/Land/LandObject.cs | 4 ++-- OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 124f01c..58bbd24 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -967,7 +967,7 @@ namespace OpenSim.Region.CoreModules.World.Estate { RegionHandshakeArgs args = new RegionHandshakeArgs(); - args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId); + args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) args.isEstateManager = true; diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 7f44613..0536f6e 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -469,7 +469,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (m_scene.Permissions.IsAdministrator(avatar)) return false; - if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) + if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) return false; if (avatar == LandData.OwnerID) @@ -499,7 +499,7 @@ namespace OpenSim.Region.CoreModules.World.Land if (m_scene.Permissions.IsAdministrator(avatar)) return false; - if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) + if (m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(avatar)) return false; if (avatar == LandData.OwnerID) diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 64759a7..2032905 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -503,7 +503,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions { if (user == UUID.Zero) return false; - return m_scene.RegionInfo.EstateSettings.IsEstateManager(user); + return m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(user); } #endregion -- cgit v1.1