From 244f0c6352a920b8bba5e13fadda49cb5b368e06 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 25 Aug 2015 16:51:48 +0100 Subject: change terrain internal representation to float. ushort work with legal sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory --- .../CoreModules/World/Terrain/TerrainModule.cs | 28 ---------------------- 1 file changed, 28 deletions(-) (limited to 'OpenSim/Region/CoreModules/World') diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 135fe50..0209d16 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -1349,13 +1349,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain double desiredMin = (double)args[0]; double desiredMax = (double)args[1]; - if (desiredMin < 0 || desiredMin > 655.35 - || desiredMax < 0 || desiredMax > 655.35) - { - m_log.Error("desired Min and Max must be in range 0.0 to 655.0m"); - return; - } - // determine desired scaling factor double desiredRange = desiredMax - desiredMin; //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange }); @@ -1413,11 +1406,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain private void InterfaceElevateTerrain(Object[] args) { double val = (double)args[0]; - if (val < 0 || val > 655.35) - { - m_log.Error("elevation must be in range 0.0 to 655.0m"); - return; - } int x, y; for (x = 0; x < m_channel.Width; x++) @@ -1439,7 +1427,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain { int x, y; double val = (double)args[0]; - if (val < 0 || val > 655.35) for (x = 0; x < m_channel.Width; x++) for (y = 0; y < m_channel.Height; y++) @@ -1450,11 +1437,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain { int x, y; double val = (double)args[0]; - if (val < 0 || val > 655.35) - { - m_log.Error("height must be in range 0.0 to 655.0m"); - return; - } for (x = 0; x < m_channel.Width; x++) for (y = 0; y < m_channel.Height; y++) @@ -1465,11 +1447,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain { int x, y; double val = (double)args[0]; - if (val < 0 || val > 655.35) - { - m_log.Error("minimum must be in range 0.0 to 655.0m"); - return; - } for (x = 0; x < m_channel.Width; x++) { for (y = 0; y < m_channel.Height; y++) @@ -1483,11 +1460,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain { int x, y; double val = (double)args[0]; - if (val < 0 || val > 655.35) - { - m_log.Error("maximum must be in range 0.0 to 655.0m"); - return; - } for (x = 0; x < m_channel.Width; x++) { for (y = 0; y < m_channel.Height; y++) -- cgit v1.1