From fd57c91b4a10cf7ee1e94dc8fe4e81eb0d5bae3d Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 12 Jun 2011 15:37:42 -0700 Subject: First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD. --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 3553c9a..079b1c2 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -849,10 +849,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, - (minX - 4) * (int)Constants.RegionSize, - (maxX + 4) * (int)Constants.RegionSize, - (minY - 4) * (int)Constants.RegionSize, - (maxY + 4) * (int)Constants.RegionSize); + (minX - 8) * (int)Constants.RegionSize, + (maxX + 8) * (int)Constants.RegionSize, + (minY - 8) * (int)Constants.RegionSize, + (maxY + 8) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); -- cgit v1.1