From b233a4b2cab3a39f9edc17130cd7c2f2f807d6bb Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 9 May 2010 13:39:56 -0700 Subject: * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. --- .../CoreModules/World/WorldMap/WorldMapModule.cs | 31 ++++++++++------------ 1 file changed, 14 insertions(+), 17 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 2b0e83f..ac6a633 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1000,7 +1000,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap return responsemap; } - public void LazySaveGeneratedMaptile(byte[] data, bool temporary) + public void RegenerateMaptile(byte[] data) { // Overwrites the local Asset cache with new maptile data // Assets are single write, this causes the asset server to ignore this update, @@ -1010,7 +1010,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // map tile while protecting the (grid) asset database from bloat caused by a new asset each // time a mapimage is generated! - UUID lastMapRegionUUID = m_scene.RegionInfo.lastMapUUID; + UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; int lastMapRefresh = 0; int twoDays = 172800; @@ -1030,21 +1030,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { } - UUID TerrainImageUUID = UUID.Random(); + m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE"); - if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) - { - m_scene.RegionInfo.SaveLastMapUUID(TerrainImageUUID); - - m_log.Debug("[MAPTILE]: STORING MAPTILE IMAGE"); - } - else - { - TerrainImageUUID = lastMapRegionUUID; - m_log.Debug("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); - } - - m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID; + m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); AssetBase asset = new AssetBase( m_scene.RegionInfo.RegionSettings.TerrainImageID, @@ -1053,8 +1041,17 @@ namespace OpenSim.Region.CoreModules.World.WorldMap m_scene.RegionInfo.RegionID.ToString()); asset.Data = data; asset.Description = m_scene.RegionInfo.RegionName; - asset.Temporary = temporary; + asset.Temporary = false; + asset.Flags = AssetFlags.Maptile; + + // Store the new one + m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); m_scene.AssetService.Store(asset); + m_scene.RegionInfo.RegionSettings.Save(); + + // Delete the old one + m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastMapRegionUUID); + m_scene.AssetService.Delete(lastMapRegionUUID.ToString()); } private void MakeRootAgent(ScenePresence avatar) -- cgit v1.1