From 5757afe7665543e8b3ed4a322a7d6e095dafcdb3 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 26 Sep 2009 07:48:21 -0700 Subject: First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. --- .../CoreModules/World/WorldMap/WorldMapModule.cs | 94 ++++++++++++++++------ 1 file changed, 68 insertions(+), 26 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 1f25f28..bd12218 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -48,6 +48,7 @@ using OpenSim.Region.Framework.Scenes; using Caps=OpenSim.Framework.Capabilities.Caps; using OSDArray=OpenMetaverse.StructuredData.OSDArray; using OSDMap=OpenMetaverse.StructuredData.OSDMap; +using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.World.WorldMap { @@ -232,10 +233,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } if (lookup) { - List mapBlocks; - - mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8); - avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0); + List mapBlocks = new List(); ; + + List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, + (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); + foreach (GridRegion r in regions) + { + MapBlockData block = new MapBlockData(); + MapBlockFromGridRegion(block, r); + mapBlocks.Add(block); + } + avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); lock (cachedMapBlocks) cachedMapBlocks = mapBlocks; @@ -579,7 +590,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } if (httpserver.Length == 0) { - RegionInfo mreg = m_scene.SceneGridService.RequestNeighbouringRegionInfo(regionhandle); + uint x = 0, y = 0; + Utils.LongToUInts(regionhandle, out x, out y); + GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); if (mreg != null) { @@ -719,15 +732,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { List response = new List(); - // this should return one mapblock at most. But make sure: Look whether the one we requested is in there - List mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); - if (mapBlocks != null) + // this should return one mapblock at most. + // (diva note: why?? in that case we should GetRegionByPosition) + // But make sure: Look whether the one we requested is in there + List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, + minX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize, + maxX * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize); + + if (regions != null) { - foreach (MapBlockData block in mapBlocks) + foreach (GridRegion r in regions) { - if (block.X == minX && block.Y == minY) + if ((r.RegionLocX == minX * (int)Constants.RegionSize) && + (r.RegionLocY == minY * (int)Constants.RegionSize)) { // found it => add it to response + MapBlockData block = new MapBlockData(); + MapBlockFromGridRegion(block, r); response.Add(block); break; } @@ -754,10 +775,28 @@ namespace OpenSim.Region.CoreModules.World.WorldMap protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) { - List mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4); + List mapBlocks = new List(); + List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, + (minX - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize, + (maxX + 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); + foreach (GridRegion r in regions) + { + MapBlockData block = new MapBlockData(); + MapBlockFromGridRegion(block, r); + mapBlocks.Add(block); + } remoteClient.SendMapBlock(mapBlocks, flag); } + protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r) + { + block.Access = r.Access; + block.MapImageId = r.TerrainImage; + block.Name = r.RegionName; + block.X = (ushort)(r.RegionLocX / Constants.RegionSize); + block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); + } + public Hashtable OnHTTPGetMapImage(Hashtable keysvals) { m_log.Debug("[WORLD MAP]: Sending map image jpeg"); @@ -874,31 +913,34 @@ namespace OpenSim.Region.CoreModules.World.WorldMap m_log.InfoFormat( "[WORLD MAP]: Exporting world map for {0} to {1}", m_scene.RegionInfo.RegionName, exportPath); - List mapBlocks = - m_scene.CommsManager.GridService.RequestNeighbourMapBlocks( - (int)(m_scene.RegionInfo.RegionLocX - 9), - (int)(m_scene.RegionInfo.RegionLocY - 9), - (int)(m_scene.RegionInfo.RegionLocX + 9), - (int)(m_scene.RegionInfo.RegionLocY + 9)); + List mapBlocks = new List(); + List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, + (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); List textures = new List(); List bitImages = new List(); - foreach (MapBlockData mapBlock in mapBlocks) + foreach (GridRegion r in regions) { + MapBlockData mapBlock = new MapBlockData(); + MapBlockFromGridRegion(mapBlock, r); AssetBase texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); if (texAsset != null) { textures.Add(texAsset); } - else - { - texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); - if (texAsset != null) - { - textures.Add(texAsset); - } - } + //else + //{ + // // WHAT?!? This doesn't seem right. Commenting (diva) + // texAsset = m_scene.AssetService.Get(mapBlock.MapImageId.ToString()); + // if (texAsset != null) + // { + // textures.Add(texAsset); + // } + //} } foreach (AssetBase asset in textures) -- cgit v1.1 From b5163889b915c4405bdd266d32bcaf39aaf8079f Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 26 Sep 2009 10:30:45 -0700 Subject: Fixed the order of params to GetRegionRange. --- .../Region/CoreModules/World/WorldMap/WorldMapModule.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index bd12218..05ed70a 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -237,8 +237,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, - (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { @@ -736,8 +736,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // (diva note: why?? in that case we should GetRegionByPosition) // But make sure: Look whether the one we requested is in there List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, - minX * (int)Constants.RegionSize, minY * (int)Constants.RegionSize, - maxX * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize); + minX * (int)Constants.RegionSize, + maxX * (int)Constants.RegionSize, + minY * (int)Constants.RegionSize, + maxY * (int)Constants.RegionSize); if (regions != null) { @@ -777,8 +779,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, - (minX - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize, - (maxX + 4) * (int)Constants.RegionSize, (maxY + 4) * (int)Constants.RegionSize); + (minX - 4) * (int)Constants.RegionSize, + (maxX + 4) * (int)Constants.RegionSize, + (minY - 4) * (int)Constants.RegionSize, + (maxY + 4) * (int)Constants.RegionSize); foreach (GridRegion r in regions) { MapBlockData block = new MapBlockData(); @@ -916,8 +920,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap List mapBlocks = new List(); List regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, (int)(m_scene.RegionInfo.RegionLocX - 9) * (int)Constants.RegionSize, - (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocX + 9) * (int)Constants.RegionSize, + (int)(m_scene.RegionInfo.RegionLocY - 9) * (int)Constants.RegionSize, (int)(m_scene.RegionInfo.RegionLocY + 9) * (int)Constants.RegionSize); List textures = new List(); List bitImages = new List(); -- cgit v1.1