From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Mon, 22 Feb 2010 13:27:17 -0800 Subject: * Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it --- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 44a651f..6ae75a8 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1080,7 +1080,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap AssetBase asset = new AssetBase( m_scene.RegionInfo.RegionSettings.TerrainImageID, "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(), - (sbyte)AssetType.Texture); + (sbyte)AssetType.Texture, + m_scene.RegionInfo.RegionID); asset.Data = data; asset.Description = m_scene.RegionInfo.RegionName; asset.Temporary = temporary; -- cgit v1.1