From 180be7de07014aa33bc6066f12a0819b731c1c9d Mon Sep 17 00:00:00 2001 From: Dr Scofield Date: Tue, 10 Feb 2009 13:10:57 +0000 Subject: this is step 2 of 2 of the OpenSim.Region.Environment refactor. NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator --- .../Region/CoreModules/World/Wind/WindModule.cs | 207 +++++++++++++++++++++ 1 file changed, 207 insertions(+) create mode 100644 OpenSim/Region/CoreModules/World/Wind/WindModule.cs (limited to 'OpenSim/Region/CoreModules/World/Wind') diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs new file mode 100644 index 0000000..b8bd605 --- /dev/null +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs @@ -0,0 +1,207 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.CoreModules +{ + public class WindModule : IWindModule + { +// private static readonly log4net.ILog m_log +// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + private int m_frame = 0; + private int m_frame_mod = 150; + private Random rndnums = new Random(System.Environment.TickCount); + private Scene m_scene = null; + private bool ready = false; + private Vector2[] windSpeeds = new Vector2[16 * 16]; + private Dictionary m_rootAgents = new Dictionary(); + + public void Initialise(Scene scene, IConfigSource config) + { + m_scene = scene; + m_frame = 0; + + scene.EventManager.OnFrame += WindUpdate; + scene.EventManager.OnMakeChildAgent += MakeChildAgent; + scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; + scene.EventManager.OnClientClosed += ClientLoggedOut; + scene.RegisterModuleInterface(this); + + GenWindPos(); + + ready = true; + } + + public void PostInitialise() + { + } + + public void Close() + { + ready = false; + // Remove our hooks + m_scene.EventManager.OnFrame -= WindUpdate; + // m_scene.EventManager.OnNewClient -= SunToClient; + m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; + m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; + m_scene.EventManager.OnClientClosed -= ClientLoggedOut; + } + + public string Name + { + get { return "WindModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + public Vector2[] WindSpeeds + { + get { return windSpeeds; } + } + + public void WindToClient(IClientAPI client) + { + if (ready) + { + //if (!sunFixed) + //GenWindPos(); // Generate shared values once + client.SendWindData(windSpeeds); + } + } + + public void WindUpdate() + { + if (((m_frame++ % m_frame_mod) != 0) || !ready) + { + return; + } + //m_log.Debug("[WIND]:Regenerating..."); + GenWindPos(); // Generate shared values once + + //int spotxp = 0; + //int spotyp = 0; + //int spotxm = 0; + //int spotym = 0; + List avatars = m_scene.GetAvatars(); + foreach (ScenePresence avatar in avatars) + { + if (!avatar.IsChildAgent) + { + avatar.ControllingClient.SendWindData(windSpeeds); + } + } + + // set estate settings for region access to sun position + //m_scene.RegionInfo.RegionSettings.SunVector = Position; + //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); + } + + public void ForceWindUpdateToAllClients() + { + GenWindPos(); // Generate shared values once + + List avatars = m_scene.GetAvatars(); + foreach (ScenePresence avatar in avatars) + { + if (!avatar.IsChildAgent) + avatar.ControllingClient.SendWindData(windSpeeds); + } + + // set estate settings for region access to sun position + //m_scene.RegionInfo.RegionSettings.SunVector = Position; + //m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime(); + } + /// + /// Calculate the sun's orbital position and its velocity. + /// + + private void GenWindPos() + { + for (int y = 0; y < 16; y++) + { + for (int x = 0; x < 16; x++) + { + windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d); + windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d); + } + } + } + + private void ClientLoggedOut(UUID AgentId) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(AgentId)) + { + m_rootAgents.Remove(AgentId); + } + } + } + + private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(avatar.UUID)) + { + m_rootAgents[avatar.UUID] = avatar.RegionHandle; + } + else + { + m_rootAgents.Add(avatar.UUID, avatar.RegionHandle); + WindToClient(avatar.ControllingClient); + } + } + //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString()); + } + + private void MakeChildAgent(ScenePresence avatar) + { + lock (m_rootAgents) + { + if (m_rootAgents.ContainsKey(avatar.UUID)) + { + if (m_rootAgents[avatar.UUID] == avatar.RegionHandle) + { + m_rootAgents.Remove(avatar.UUID); + } + } + } + } + } +} -- cgit v1.1