From d45276b3f6a309f77ddfac1e83dbe2db377883fa Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 6 Oct 2010 05:44:19 +0100 Subject: Add and plumb the usetex URL parameter to worldview. Required but not yet functional --- .../CoreModules/World/Warp3DMap/MapImageModule.cs | 20 +++++++++++--------- 1 file changed, 11 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap') diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs index eca85d3..00b506e 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs @@ -128,16 +128,16 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap { Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize); - return CreateMapTile(viewport); + return CreateMapTile(viewport, false); } - public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height) + public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) { Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height); - return CreateMapTile(viewport); + return CreateMapTile(viewport, useTextures); } - public Bitmap CreateMapTile(Viewport viewport) + public Bitmap CreateMapTile(Viewport viewport, bool useTextures) { bool drawPrimVolume = true; bool textureTerrain = true; @@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap CreateWater(renderer); CreateTerrain(renderer, textureTerrain); if (drawPrimVolume) - CreateAllPrims(renderer); + CreateAllPrims(renderer, useTextures); renderer.Render(); Bitmap bitmap = renderer.Scene.getImage(); @@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap renderer.SetObjectMaterial("Terrain", "TerrainColor"); } - private void CreateAllPrims(WarpRenderer renderer) + private void CreateAllPrims(WarpRenderer renderer, bool useTextures) { if (m_primMesher == null) return; @@ -333,14 +333,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap m_scene.ForEachSOG( delegate(SceneObjectGroup group) { - CreatePrim(renderer, group.RootPart); + CreatePrim(renderer, group.RootPart, useTextures); foreach (SceneObjectPart child in group.Parts) - CreatePrim(renderer, child); + CreatePrim(renderer, child, useTextures); } ); } - private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim) + private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim, + bool useTextures) { const float MIN_SIZE = 2f; @@ -371,6 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap string primID = prim.UUID.ToString(); // Create the prim faces + // TODO: Implement the useTextures flag behavior for (int i = 0; i < renderMesh.Faces.Count; i++) { Face face = renderMesh.Faces[i]; -- cgit v1.1