From 90fa3202c6c8052544f60eb5d6b5dab32b05165e Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 19 Jan 2014 13:37:51 -0800 Subject: varregion: remove debugging splat file saving that fills up the maptile dir and causes errors. --- OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Warp3DMap') diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index f072268..5728731 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs @@ -381,10 +381,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) { - image.Save( // DEBUG DEBUG - String.Format("maptiles/splat-{0}-{1}-{2}.jpg", m_scene.RegionInfo.RegionName, - m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY), - ImageFormat.Jpeg); texture = new warp_Texture(image); } -- cgit v1.1