From aec3b58a5775b70de278c950f300a0f7e6787ec2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 18 Jul 2011 02:06:06 +0100 Subject: use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. remove OpenSim.Framework.UndoStack --- OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Terrain') diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 9c7b2fa..c832520 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs @@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain private ITerrainChannel m_revert; private Scene m_scene; private volatile bool m_tainted; - private readonly UndoStack m_undo = new UndoStack(5); + private readonly Stack m_undo = new Stack(5); #region ICommandableModule Members -- cgit v1.1