From 9798b044fe92df6bd1b3f18c04937bd99a4d98cb Mon Sep 17 00:00:00 2001
From: Kevin Cozens
Date: Wed, 26 Jan 2011 20:53:21 -0500
Subject: Added loading and saving of terrain files using Terragen format
(Mantis #1564)
Terrain files can now be loaded and saved using the Terragen (.ter) format.
Selection of the terrain file loader to use is now based on the extension
of the filename being loaded and the data is loaded using a memory stream
instead of writing it to a file and then loading it from the file.
---
.../World/Terrain/FileLoaders/Terragen.cs | 239 +++++++++++++++++++--
1 file changed, 219 insertions(+), 20 deletions(-)
(limited to 'OpenSim/Region/CoreModules/World/Terrain')
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 3ee20ae..2919897 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -30,6 +30,7 @@ using System.IO;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
+using OpenSim.Framework;
namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
@@ -53,17 +54,120 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
return retval;
}
+ public ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight)
+ {
+ TerrainChannel retval = new TerrainChannel(sectionWidth, sectionHeight);
+
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Open, FileAccess.Read);
+ BinaryReader bs = new BinaryReader(s);
+
+ bool eof = false;
+
+ int fileXPoints = 0;
+ int fileYPoints = 0;
+
+ // Terragen file
+ while (eof == false)
+ {
+ string tmp = Encoding.ASCII.GetString(bs.ReadBytes(4));
+ switch (tmp)
+ {
+ case "SIZE":
+ fileXPoints = bs.ReadInt16() + 1;
+ fileYPoints = fileXPoints;
+ bs.ReadInt16();
+ break;
+ case "XPTS":
+ fileXPoints = bs.ReadInt16();
+ bs.ReadInt16();
+ break;
+ case "YPTS":
+ fileYPoints = bs.ReadInt16();
+ bs.ReadInt16();
+ break;
+ case "ALTW":
+ eof = true;
+ Int16 heightScale = bs.ReadInt16();
+ Int16 baseHeight = bs.ReadInt16();
+
+ int currFileYOffset = 0;
+
+ // if our region isn't on the first X section of the areas to be landscaped, then
+ // advance to our section of the file
+ while (currFileYOffset < offsetY)
+ {
+ // read a whole strip of regions
+ int heightsToRead = sectionHeight * fileXPoints;
+ bs.ReadBytes(heightsToRead * 2); // because the shorts are 2 bytes in the file
+ currFileYOffset++;
+ }
+
+ for (int y = 0; y < sectionHeight; y++)
+ {
+ int currFileXOffset = 0;
+
+ // if our region isn't the first X section of the areas to be landscaped, then
+ // advance the stream to the X start pos of our section in the file
+ // i.e. eat X upto where we start
+ while (currFileXOffset < offsetX)
+ {
+ bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
+ currFileXOffset++;
+ }
+
+ // got to our X offset, so write our regions X line
+ for (int x = 0; x < sectionWidth; x++)
+ {
+ // Read a strip and continue
+ retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
+ }
+ // record that we wrote it
+ currFileXOffset++;
+
+ // if our region isn't the last X section of the areas to be landscaped, then
+ // advance the stream to the end of this Y column
+ while (currFileXOffset < fileWidth)
+ {
+ // eat the next regions x line
+ bs.ReadBytes(sectionWidth * 2); // 2 bytes = short
+ currFileXOffset++;
+ }
+ //eat the last additional point
+ bs.ReadInt16();
+ }
+
+
+ break;
+ default:
+ bs.ReadInt32();
+ break;
+ }
+ }
+
+ bs.Close();
+ s.Close();
+
+ return retval;
+ }
+
public ITerrainChannel LoadStream(Stream s)
{
- TerrainChannel retval = new TerrainChannel();
+
+ int w = (int)Constants.RegionSize;
+ int h = (int)Constants.RegionSize;
+
+ TerrainChannel retval = new TerrainChannel(w, h);
BinaryReader bs = new BinaryReader(s);
bool eof = false;
if (Encoding.ASCII.GetString(bs.ReadBytes(16)) == "TERRAGENTERRAIN ")
{
- int w = 256;
- int h = 256;
+
+ int fileWidth = w;
+ int fileHeight = h;
+
// Terragen file
while (eof == false)
@@ -73,30 +177,27 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
{
case "SIZE":
int sztmp = bs.ReadInt16() + 1;
- w = sztmp;
- h = sztmp;
+ fileWidth = sztmp;
+ fileHeight = sztmp;
bs.ReadInt16();
break;
case "XPTS":
- w = bs.ReadInt16();
+ fileWidth = bs.ReadInt16();
bs.ReadInt16();
break;
case "YPTS":
- h = bs.ReadInt16();
+ fileHeight = bs.ReadInt16();
bs.ReadInt16();
break;
case "ALTW":
eof = true;
Int16 heightScale = bs.ReadInt16();
Int16 baseHeight = bs.ReadInt16();
- retval = new TerrainChannel(w, h);
- int x;
- for (x = 0; x < w; x++)
+ for (int y = 0; y < h; y++)
{
- int y;
- for (y = 0; y < h; y++)
+ for (int x = 0; x < w; x++)
{
- retval[x, y] = baseHeight + bs.ReadInt16() * (double) heightScale / 65536.0;
+ retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
}
}
break;
@@ -114,12 +215,92 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
public void SaveFile(string filename, ITerrainChannel map)
{
- throw new NotImplementedException();
+ FileInfo file = new FileInfo(filename);
+ FileStream s = file.Open(FileMode.Create, FileAccess.Write);
+ SaveStream(s, map);
+
+ s.Close();
}
public void SaveStream(Stream stream, ITerrainChannel map)
{
- throw new NotImplementedException();
+ BinaryWriter bs = new BinaryWriter(stream);
+
+ //find the max and min heights on the map
+ double heightMax = map[0,0];
+ double heightMin = map[0,0];
+
+ for (int y = 0; y < map.Height; y++)
+ {
+ for (int x = 0; x < map.Width; x++)
+ {
+ double current = map[x,y];
+ if (heightMax < current)
+ heightMax = current;
+ if (heightMin > current)
+ heightMin = current;
+ }
+ }
+
+ double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
+
+ double horizontalScale = Math.Ceiling((heightMax - heightMin));
+
+ // if we are completely flat add 1cm range to avoid NaN divisions
+ if (horizontalScale < 0.01d)
+ horizontalScale = 0.01d;
+
+ System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
+
+ bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
+
+ bs.Write(enc.GetBytes("SIZE"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ //The XPTS and YPTS chunks are not needed for square regions
+ //but L3DT won't load the terrain file properly without them.
+ bs.Write(enc.GetBytes("XPTS"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ bs.Write(enc.GetBytes("YPTS"));
+ bs.Write(Convert.ToInt16(Constants.RegionSize));
+ bs.Write(Convert.ToInt16(0)); // necessary padding
+
+ bs.Write(enc.GetBytes("SCAL"));
+ bs.Write(ToLittleEndian(1f)); //we're going to say that 1 terrain unit is 1 metre
+ bs.Write(ToLittleEndian(1f));
+ bs.Write(ToLittleEndian(1f));
+
+ // as we are square and not projected on a sphere then the other
+ // header blocks are not required
+
+ // now write the elevation data
+ bs.Write(enc.GetBytes("ALTW"));
+ bs.Write(Convert.ToInt16(horizontalScale)); // range between max and min
+ bs.Write(Convert.ToInt16(baseHeight)); // base height or mid point
+
+ for (int y = 0; y < map.Height; y++)
+ {
+ for (int x = 0; x < map.Width; x++)
+ {
+ float elevation = (float)((map[x,y] - baseHeight) * 65536 ) / (float)horizontalScale; // see LoadStream for inverse
+
+ // clamp rounding issues
+ if (elevation > Int16.MaxValue)
+ elevation = Int16.MaxValue;
+ else if (elevation < Int16.MinValue)
+ elevation = Int16.MinValue;
+
+ bs.Write(Convert.ToInt16(elevation));
+ }
+ }
+
+ //This is only necessary for older versions of Terragen.
+ bs.Write(enc.GetBytes("EOF "));
+
+ bs.Close();
}
public string FileExtension
@@ -127,16 +308,34 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
get { return ".ter"; }
}
- public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h)
- {
- throw new NotImplementedException();
- }
-
#endregion
public override string ToString()
{
return "Terragen";
}
+
+ ///
+ /// terragen SCAL floats need to be written intel ordered regardless of
+ /// big or little endian system
+ ///
+ ///
+ ///
+ private byte[] ToLittleEndian( float number)
+ {
+ byte[] retVal = BitConverter.GetBytes(number);
+ if (BitConverter.IsLittleEndian == false)
+ {
+ byte[] tmp = new byte[4];
+ for (int i = 0; i < 4; i++)
+ {
+ tmp[i] = retVal[3 - i];
+ }
+ retVal = tmp;
+
+ }
+ return retVal ;
+ }
+
}
}
--
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