From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- .../CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs | 11 ++++++----- .../CoreModules/World/Terrain/FloodBrushes/LowerArea.cs | 10 +++++----- .../CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | 13 ++++++------- .../CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs | 10 +++++----- .../CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | 10 +++++----- .../CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs | 11 ++++++----- 6 files changed, 33 insertions(+), 32 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Terrain/FloodBrushes') diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs index 774e7b2..0c4171e 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs @@ -33,15 +33,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { #region ITerrainFloodEffect Members - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { double sum = 0.0; double steps = 0.0; int x, y; - for (x = 0; x < map.Width; x++) + for (x = startX; x <= endX; x++) { - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) { @@ -55,9 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes double str = 0.1 * strength; // == 0.2 in the default client - for (x = 0; x < map.Width; x++) + for (x = startX; x <= endX; x++) { - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs index 3e87390..a275a86 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs @@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { #region ITerrainFloodEffect Members - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { - int x; - for (x = 0; x < map.Width; x++) + int x,y; + for (x = startX; x <= endX; x++) { - int y; - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) { diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index b6c635c..d634e8b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs @@ -35,18 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { #region ITerrainFloodEffect Members - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { - int x; - for (x = 0; x < map.Width; x++) + int x, y; + for (x = startX; x <= endX; x++) { - int y; - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) { double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); - map[x, y] += noise * strength; } } @@ -55,4 +54,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes #endregion } -} \ No newline at end of file +} diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs index 3bdc5e7..6ccd5df 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs @@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { #region ITerrainFloodEffect Members - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { - int x; - for (x = 0; x < map.Width; x++) + int x,y; + for (x = startX; x <= endX; x++) { - int y; - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) { diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs index c5527fa..4230133 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs @@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes /// the current heightmap /// array indicating which sections of the map are to be reverted /// unused - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { - int x; - for (x = 0; x < map.Width; x++) + int x, y; + for (x = startX; x <= endX; x++) { - int y; - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (fillArea[x, y]) { diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs index 6b07747..6c0d60d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs @@ -33,16 +33,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes { #region ITerrainFloodEffect Members - public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) + public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, + int startX, int endX, int startY, int endY) { double area = strength; double step = strength / 4.0; double[,] manipulate = new double[map.Width,map.Height]; int x, y; - for (x = 0; x < map.Width; x++) + for (x = startX; x <= endX; x++) { - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (!fillArea[x, y]) continue; @@ -64,9 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes manipulate[x, y] = average / avgsteps; } } - for (x = 0; x < map.Width; x++) + for (x = startX; x <= endX; x++) { - for (y = 0; y < map.Height; y++) + for (y = startY; y <= endY; y++) { if (!fillArea[x, y]) continue; -- cgit v1.1