From 4aad6a07ffbf1190836940b14476f24b7e8cecb1 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 29 May 2009 21:01:18 +0000 Subject: * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() --- OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs') diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index 1c7cd7e..60387c6 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs @@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests SceneObjectGroup so = new SceneObjectGroup(rp); // Need to add the object to the scene so that the request to get script state succeeds - m_scene.AddSceneObject(UUID.Zero, so); + m_scene.AddSceneObject(so); string xml2 = m_serialiserModule.SaveGroupToXml2(so); -- cgit v1.1