From dd277a0d02f1aa79f4fcb5d108cbc696e90500c2 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Fri, 10 Sep 2010 12:04:12 -0700 Subject: First pass at cleaning up thread safety in EntityManager and SceneGraph --- OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs') diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs index bef7fe4..5067ebd 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser { string xmlstream = ""; - List EntityList = scene.GetEntities(); + EntityBase[] EntityList = scene.GetEntities(); List EntityXml = new List(); foreach (EntityBase ent in EntityList) -- cgit v1.1