From d10b5e29bcef7335d38d4cbb590b60b7b171897b Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 14 May 2009 16:33:04 +0000 Subject: * refactor: break some of xml2 serialization out of sog --- OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs') diff --git a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs index ed6448f..af2e350 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/SerialiseObjects.cs @@ -31,6 +31,7 @@ using System.IO.Compression; using System.Text; using System.Xml; using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Scenes.Serialization; namespace OpenSim.Region.CoreModules.World.Serialiser { @@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser { if (ent is SceneObjectGroup) { - EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2()); + EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent)); } } EntityXml.Sort(); -- cgit v1.1