From acad0328b2c50d22fe76ebb7c8de2c97c856b42f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 11 Mar 2009 18:02:22 +0000 Subject: * Make all coded defaults match settings in OpenSim.ini.example * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before) --- OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Permissions') diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 11f7570..7b4a571 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions return; m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false); - m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true); + m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false); m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true); m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); -- cgit v1.1