From 6b6a00a3d593ce164d23135cb3fe570a511e1793 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 17 May 2012 01:30:50 +0100 Subject: minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true --- .../CoreModules/World/Permissions/PermissionsModule.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Permissions') diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7d75fad..555509c 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -450,19 +450,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions } /// - /// Is the given user an administrator (in other words, a god)? + /// Is the user regarded as an administrator? /// /// /// protected bool IsAdministrator(UUID user) { - if (user == UUID.Zero) return false; - - if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) - { - if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) - return true; - } + if (user == UUID.Zero) + return false; + + if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) + return true; if (IsEstateManager(user) && m_RegionManagerIsGod) return true; -- cgit v1.1