From 58c53c41de2cae0bb041a2e8121792e136d1edb2 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 21 May 2011 16:48:00 -0700 Subject: Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. --- .../World/Permissions/PermissionsModule.cs | 41 ++++++++++++++-------- 1 file changed, 26 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/CoreModules/World/Permissions') diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 170c35f..d7324c6 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -548,18 +548,18 @@ namespace OpenSim.Region.CoreModules.World.Permissions // libomv will moan about PrimFlags.ObjectYouOfficer being // deprecated - #pragma warning disable 0612 +#pragma warning disable 0612 objflags &= (uint) ~(PrimFlags.ObjectCopy | // Tells client you can copy the object - PrimFlags.ObjectModify | // tells client you can modify the object - PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) - PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it - PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object - PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object - PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object - PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set + PrimFlags.ObjectModify | // tells client you can modify the object + PrimFlags.ObjectMove | // tells client that you can move the object (only, no mod) + PrimFlags.ObjectTransfer | // tells the client that you can /take/ the object if you don't own it + PrimFlags.ObjectYouOwner | // Tells client that you're the owner of the object + PrimFlags.ObjectAnyOwner | // Tells client that someone owns the object + PrimFlags.ObjectOwnerModify | // Tells client that you're the owner of the object + PrimFlags.ObjectYouOfficer // Tells client that you've got group object editing permission. Used when ObjectGroupOwned is set ); - #pragma warning restore 0612 +#pragma warning restore 0612 // Creating the three ObjectFlags options for this method to choose from. // Customize the OwnerMask @@ -576,22 +576,27 @@ namespace OpenSim.Region.CoreModules.World.Permissions if (m_bypassPermissions) return objectOwnerMask; - + // Object owners should be able to edit their own content if (user == objectOwner) return objectOwnerMask; - + if (IsFriendWithPerms(user, objectOwner)) + { return objectOwnerMask; - + } // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner)) + { return objectOwnerMask; + } // Admin should be able to edit anything in the sim (including admin objects) if (IsAdministrator(user)) + { return objectOwnerMask; - + } + // Users should be able to edit what is over their land. Vector3 taskPos = task.AbsolutePosition; ILandObject parcel = m_scene.LandChannel.GetLandObject(taskPos.X, taskPos.Y); @@ -599,13 +604,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions { // Admin objects should not be editable by the above if (!IsAdministrator(objectOwner)) + { return objectOwnerMask; + } } // Group permissions if ((task.GroupID != UUID.Zero) && IsGroupMember(task.GroupID, user, 0)) return objectGroupMask | objectEveryoneMask; - + return objectEveryoneMask; } @@ -673,7 +680,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions // // Nobody but the object owner can set permissions on an object // - if (locked && (!IsAdministrator(currentUser)) && denyOnLocked) { return false; @@ -704,6 +710,11 @@ namespace OpenSim.Region.CoreModules.World.Permissions // Return immediately, so that the administrator can shares group objects return true; } + + // Friends with benefits should be able to edit the objects too + if (IsFriendWithPerms(currentUser, objectOwner)) + // Return immediately, so that the administrator can share objects with friends + return true; // Users should be able to edit what is over their land. ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); -- cgit v1.1